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Archive::News Archive area for New's posts that were moved here after an inactivity period of 90 days. |

09-19-2003, 09:29 AM
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Fire Beetle
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Join Date: Jun 2003
Posts: 6
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Well I kind of came in late to Guildwars...but it seemed GM's would give items out to their PvP character, which would make it WAY uneven...I liked how the J-boots dropped of Najena, As for epics i like them mostly, Im not sure if you are adding iksar/froglok/vahsir and beastlords, but i think id like to see it, maybe start iksar with evil towns(dark elf), frogloks(dwarfs) with neturals, and vah shir with goodies(high elfs)...Just a thought though. Id like to see the levels to be the same as before, the REAL reason i came to Guildwars for life was becuz i didnt have to spend 15 hours to gain a gold of xp...I really hope you guys dont make it like EqLive
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09-19-2003, 12:41 PM
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Fire Beetle
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Join Date: Sep 2003
Posts: 5
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Any addition of Vah Shir and I will kill you.
IRL.
I mean it.
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09-19-2003, 03:17 PM
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Fire Beetle
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Join Date: Feb 2003
Location: HADOKEN!
Posts: 26
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Sorry I didnt read any of the other posts so I dont know if this is repeating shit. Im just gonna steal some ideas from majormud.
1) GANG WARS - make it official, if you see a guy from an enemy guild you gotta kill him or do something to him, we arent playing paddy cake here
2) I gotta go now, but ill be back hehe.
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09-19-2003, 04:09 PM
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Sarnak
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Join Date: Apr 2003
Location: az
Posts: 44
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i never played on GW cause i didnt like how the old models were used, now i understand that if you add more zones you get more spread, but what about enabling new models but close old zones? other than that i would love to play on any pvp server
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09-19-2003, 04:27 PM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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You didn't play on GW because the old models were used instead of the new ones...?
All I have to say is ..wow..
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09-20-2003, 01:01 AM
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Sarnak
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Join Date: Aug 2003
Posts: 30
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It sounds to me like someone's never capped at level 50 
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09-20-2003, 10:12 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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Leveling needs to be made harder.
Instead of one day to get 50, maybe 2-3 days.
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09-20-2003, 06:02 PM
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Fire Beetle
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Join Date: Sep 2003
Posts: 3
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Lvling
Leveling from 2-3 days is still pretty fast though :P but then again this is EQ Emu expect almost instant results
later
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09-20-2003, 06:55 PM
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Fire Beetle
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Join Date: Jun 2003
Posts: 6
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Honestly I loved leveling faster, It makes more time for Raiding and of course PvPing, not everyone has 6-8 hours to blow on a game to get a level or 2 ...thank god i do though :P...but im speakin for other people i think when i say that about leveling
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09-21-2003, 12:49 AM
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Dragon
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Join Date: Jun 2002
Posts: 776
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If I remember, most people leveled quickly due to the regen bug - a lot of classes would still level fairly slowly. Though you will have the classes like necros that will level very fast even without the regen bug.
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09-21-2003, 01:47 AM
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I tried a necro on GW and had a hard time of it since Fear didnt work at all.
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09-21-2003, 10:17 AM
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Hill Giant
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Join Date: Mar 2003
Location: West Virginia
Posts: 184
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A FRIGGIN ECONOMY definately...huge quest DB, more zones...more character developement too would be lovely...so u arent stuck at 50...60 with AA's would be extremely fun....those would make a fantastic server!!
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09-21-2003, 11:36 AM
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Get functional Trade skill recipes and have the high end character made items be sweet. that will help with the economy, and give people somthing else to spend there time on 
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09-21-2003, 03:10 PM
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Fire Beetle
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Join Date: Sep 2002
Posts: 0
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If you're going to make leveling a day or two, then make something take long.
I don't want 'instant effects'. I don't feel like getting max levels, max aas, every spell, and the best items in the first few weeks.
If there are going to be epics, then whoever makes them read the definition of epic. None of the EQ/DAOC crap where the epics are mid content shit.
This gives me an idea. How about make an epic a long term quest. Say there are 20 different epic parts.
Everyone part you get a new epic. The more you do, the better it gets.. but the more you do, the harder it gets.
If not, make the epics take like 2-3 weeks to do. I mean, its an epic after all.
-------------------------------
I agree 100% on tradeskills. Would be nice to work for a skill, and get something out of it.
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09-21-2003, 05:05 PM
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Hill Giant
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Join Date: May 2002
Posts: 176
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I'll add a bit about CS that I had a unique view on...
The main problem with CS on GW was that me, as a gm, would log on, and pull up the queue for petitions, and see 50 petitions there. That alone was a hard thing to deal with. Two reasons there were so many petitions waiting...
1.) People petitioned mutiple times about the same thing. I'd see people who day after day would petition about spells not being in, or they were stuck somewhere. It's not a problem that they petitioned this, but it is a problem when there are 25 petitions waiting, and 15 are from 1 person.
2.) The sheer work involved in giving any kind of CS to a server as popular as GW was more than 4 or 5 people could handle. When only 2-3 people were really active as GM's, it put major stress on us to get some things done.
So, from a CS standpoint, you're going to need 6-8 people who aren't going to just play on the server using their GM powers. The petition queue needs to be limited to 1 petition per person (dunno if this has been fixed yet or not). Also, GM's who aren't ServerOps should not have powers to summon items, set skills, or level. They're not there to be powerful gods, they're there to manage the server and keep people in line. A forum should be set up for the CS staff, and require GM's to post on it regularly (once a day, or every time they log off) so that they can keep themselves focused, and so that other GM's will be able to see what was happening while they were away. Also, other GM's would know if disciplinary action had been taken with someone to keep people from "bouncing" from GM to GM abusing bugs and getting warnings.
One more thing, the problem many players had with us GM's was the rogue actions of some bitter/demented GM. I know noone likes to be around negativity while they're playing a game. Keep the separation between players and GM's, and I think everyone will have alot more fun.
-edit-
OK, I lied, one more thing. One big problem I had when dealing with things on the server was that I probably spoke a serverop 2 or 3 times total while I was GM'ing there. The forum would be a good place for the person/people actually working on the db to see what is working badly, and what isn't working at all.
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