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Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

09-22-2003, 07:10 PM
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Discordant
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Join Date: Feb 2002
Posts: 452
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MWnpcdb_050_default0_3
A couple quick fixes , added LDoN zones (thx jdank) , Sharvahl char creation somewhat working , only fall to death once now 
A couple price fixes and npc spell fixes.
Grab it here=
http://tcstoys.sytes.net/MWnpcdb_050_default0_3.zip
NOTE: source ONLY the .sql file from the download, NO other files needed , this is a complete DB.
Just source and run for online(public) server , just add acct info for LAN server.
More soon
ENJOY!!
Last edited by tcsmyworld; 11-09-2005 at 05:35 PM..
Reason: fixed link
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09-23-2003, 04:16 AM
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Fire Beetle
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Join Date: Jun 2003
Posts: 9
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great work, will give it a try 
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09-25-2003, 01:55 PM
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Fire Beetle
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Join Date: Apr 2003
Posts: 2
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!
Great work, keep it up!
Looking forward to future releases.
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09-29-2003, 04:20 PM
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Fire Beetle
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Join Date: Sep 2003
Location: Denham Springs, LA
Posts: 18
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I tried to import this file into my database, and everytime I log into a character it resets back to server select screen. I've reset my database to an empty set, and tried to import it several times with the same luck.
Basically, I used
MySql-> source databasefile.sql
LOTS of duplicate errors
So I tried to delete my old tables, and start fresh with your info.
Both gave me same results, unable to log into the game.
Am I doing something wrong? Perhaps, a simple guide to explain the steps needed?
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09-29-2003, 04:33 PM
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Discordant
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Join Date: Feb 2002
Posts: 452
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Start with a clean DB , then source ONLY the .sql file in the D/L , it's a complete DB , nothing else needed.
__________________
Founder PEQ (ProjectEQ)
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09-29-2003, 04:42 PM
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Fire Beetle
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Join Date: Sep 2003
Location: Denham Springs, LA
Posts: 18
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Thanks, gonna give it a try right now !
Edit: Having the same problem :-/
I dropped the EQ database, re-created it, granted the permissions to my user, and sourced your sql file.
Load up to character select screen, enter world, loads a sec, then it dumps me to server selection.  :
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09-29-2003, 06:02 PM
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Discordant
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Join Date: Feb 2002
Posts: 452
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Make sure your .ini files are correct and that you have the correct ip addresses in the boot5zones.bat
__________________
Founder PEQ (ProjectEQ)
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09-29-2003, 06:18 PM
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Discordant
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Join Date: Feb 2002
Posts: 452
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DO NOT COMPILE WORLD as WORLDDEBUG!!
There is extra code in the world source that was added as a rough conversion tool for the DB info , if you compile and run world as debug , it will try to convert the DB and then try to run the items from the new items_ table.
COMPILE as Win32 and it should run just fine.
__________________
Founder PEQ (ProjectEQ)
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09-30-2003, 03:47 AM
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Fire Beetle
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Join Date: Sep 2003
Location: Denham Springs, LA
Posts: 18
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I compiled it as World.exe, win32.
My problem isn't getting into the world. Without importing the database (at least, the one above) I can get into the game fine. The game also runs fine if I import the supplemental databases (db.sql, pets.sql, and doors_objects.sql I think they're called) that came with the code. But when I import the database you've posted, it kicks me to server select. If I remove the database, and start from a fresh empty one- or the 3 supplemental ones- The game works fine.
P.S. I noticed the zonepoints_raw INSERTS have some funky characters in them. Is this normal?
[quote]
INSERT INTO zonepoints_raw VALUES (1,'nexus','\0\0\0\0GH\0
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09-30-2003, 05:53 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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Quote:
P.S. I noticed the zonepoints_raw INSERTS have some funky characters in them. Is this normal?
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Yes..
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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09-30-2003, 11:26 AM
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Sarnak
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Join Date: Sep 2003
Posts: 30
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Ok.....quick question.
I know your working on pathing, etc. But is there any way to
1) get the npc to STOP casting on themselves every two seconds?
and
2) allow for zoning? I have walls where the zoneline normally would occur.
Cheers
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09-30-2003, 12:25 PM
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Dragon
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Join Date: Jan 2003
Location: College park, GA (atlanta)
Posts: 640
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Everthing is being worked on and really alot of this stuff you can fix your self just search on the problem
__________________
AMD AM2 X2 3.01Ghz(OC'ed at 3.8Ghz) 4096MB DDR2 800 Geforce 8800 ultra SLI 1.2TB HD <-- All water cooled
Thanks to Imageshack.us for free image hosting!
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09-30-2003, 03:00 PM
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Is this for the 5.0 db?
all I have to do is type in
create database eq;
use eq;
source (your DB)
and poof it will say 5.0-DR4 next to my server? or will it still say 4.4?
Please PM me with the answer I cant keep track of all my posts...
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09-30-2003, 04:06 PM
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Fire Beetle
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Join Date: Sep 2003
Location: Denham Springs, LA
Posts: 18
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Well, I did alot of parsing on this file. I broke it into individual files, each one with the SQL creating/populating a single table. I initially started from a fresh database, and sourced the db.sql that came with the emu so I could get a workable EMU going.
I then ran the EMU to be sure it worked, it did.
I then started dropping tables, and sourcing them from this database. One table at a time, and running the EMU after each drop/source to check if it worked.
It was very tedious but I managed to get every single table populated EXCEPT the <spawngroup> table. Each time I populate this table from the file, my EMU stops working after character select and either goes "Not Responding" or kicks me to character select screen.
I know I've asked for more help than I prolly deserve, but I'm curious if there's anything I'm doing wrong- Or if anyone has any suggestions on why this table stops my EMU from operating.
Thanks again.
EDIT: The error I am getting when this table is loaded is:
Quote:
TCPConnection::RecvData(): Error: 10054
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Why would it ONLY crash when this table is populated? The EMU runs perfectly otherwise.
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10-04-2003, 10:41 AM
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Fire Beetle
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Join Date: Sep 2003
Location: Jacksonville, Fl
Posts: 11
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I was having this prob also so I ran these sql statements.
select
spawnentry.*
from
spawnentry
left join
npc_types
on
spawnentry.npcID=npc_types.id
where
npc_types.id is null;
and
select
spawnentry.*
from
spawnentry
left join
spawngroup
on
spawnentry.spawngroupID=spawngroup.id
where
spawngroup.id is null;
The first statement returned two rows. I removed these entries from the database and was able to get pass the charater screen and into the zone. I'm not sure if this did it because I did alot of other data normalization and came up with a completly different database than the one I initially started with. But it works.
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