I would also like to see facing incorporated into the attack algorithms.  IE, you gain a + to attack/damage on a creature with  
its back to you.  Nothing like a good ol sneak attack.  Another  
factor that should be put in is a penalty when the character is overweight on attack skills. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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