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View Poll Results: Which feature would you rank as the highest priority for EQEMu Devs?
Combat 35 52.24%
Spells 9 13.43%
Zoning 8 11.94%
AA 6 8.96%
NPC Movement 5 7.46%
Mob/Player HP/Mana 3 4.48%
Doors/Objects (from live) 1 1.49%
Voters: 67. You may not vote on this poll

 
 
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  #4  
Old 10-07-2003, 06:05 AM
a_Guest03
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Join Date: Jun 2002
Posts: 1,693
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I say combat 100%.

Spells and zoning and all other packet collecting for use-based functions should run close behind. Movement and worldbuilding can run in parallel, which tcsmyworld has proven magnificently. I don't want to downplay the importance of collecting data while it is available. We will never have all the data from live, but 98% is close enough, and I think we're at about 75% with mobs and items.

AA should be dead-last. It's an enhancement of something that we don't even have. Why would you prepare the icing first, and then make the cake? I think we already researched player HP and mana to be very close to accurate, and magelo has much of their equations and theories posted in their forums. I copied much of it to our own forums. I would like to talk to the Magelo people to find their AC equation and beg them for it. Theirs is so close to live that I would settle for it.

If combat is voted to the top, I would like an amateur programmer to help me test my theories with source stubs. I believe we know how to resolve maximum/minimum damage, but so much is left to be discovered. Every sub-equation we resolve is one step closer to combat.
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