|  |  | 
 
  |  |  |  |  
  |  |  |  |  
  |  |  |  |  
  |  |  |  |  
  |  | 
	
		
   
   
      | Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |  
	
	
		
	
	
	| 
			
			 
			
				11-05-2003, 08:15 AM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Oct 2003 
						Posts: 7
					      |  |  
	| 
				 Recent patch? 
 hello i was just wondering is it ok to patch live to the current release (11/05/03) or will it affect the useage of eqmu?
 p.s i'm sorry if this was posted somewhere else and i missed it or whatnot i didn't see anything about it
 |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 08:17 AM
			
			
			
		 |  
	| 
		
			|  | Discordant |  | 
					Join Date: Oct 2003 Location: Victoria, BC 
						Posts: 253
					      |  |  
	| 
 Hmmm seems there was a patch today.  Who knew   |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 08:24 AM
			
			
			
		 |  
	|  |  
	| 
 He is asking about today's new patch ... I don't think there are lots of threads about this, in fact I don't think I have seen one, but I may have overlooked it. |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 09:11 AM
			
			
			
		 |  
	| 
		
			|  | Demi-God |  | 
					Join Date: Jan 2002 
						Posts: 15,658
					      |  |  
	| 
 New patch broke EQEMU, seems to be an easy fix so far and we are working hard on getting it fixed 
				__________________ 
				(Former)Senior EQEMu Developer 
GuildWars Co-Founder / World Builder. 
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers] 
Member of the "I hate devn00b" Club 
Most Senior EQEMu Member.
 
Current Work: EverQuest 2 Emulator. Zeklabs Server |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 09:54 AM
			
			
			
		 |  
	| 
		
			|  | Discordant |  | 
					Join Date: Oct 2003 Location: Victoria, BC 
						Posts: 253
					      |  |  
	| 
 Idea...
 Maybe I'm wrong but here goes:
 
 Would it not be faster to put a freeze on client patchs (starting with this patch say) and get the server running for this client version?  Then work on keeping up with minor patchs.
 |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 09:56 AM
			
			
			
		 |  
	| 
		
			|  | Demi-God |  | 
					Join Date: Jan 2002 
						Posts: 15,658
					      |  |  
	| 
 It would be, and image and myself have suggested it. But atm its just not that way 
				__________________ 
				(Former)Senior EQEMu Developer 
GuildWars Co-Founder / World Builder. 
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers] 
Member of the "I hate devn00b" Club 
Most Senior EQEMu Member.
 
Current Work: EverQuest 2 Emulator. Zeklabs Server |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 09:58 AM
			
			
			
		 |  
	| 
		
			|  | Discordant |  | 
					Join Date: Oct 2003 Location: Victoria, BC 
						Posts: 253
					      |  |  
	| 
 Do the other Devs not agree that this is a good idea?  Or just havn't had the time to implement it? |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 12:53 PM
			
			
			
		 |  
	| 
		
			
			| Demi-God |  | 
					Join Date: Jun 2002 
						Posts: 1,693
					      |  |  
	| 
 arkaria, that's a brilliant idea.  It gets done all the time.  Unfortunately, many people don't follow the news and don't hold off on their patches, and 50 newbies come in here bitching about how it doesn't work with live.
 Most of the time, they fix the minor patches, in which minor things are busted.  They only freeze for a long time when encryption changes to something that nobody can figure out, or when packetstructures change dramatically.
 
 Based on previous work that /dev/noob and image have done, it won't be long in the sense of months, but may be as long as weeks.
 
				__________________It's never too late to be something great.
 |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 01:24 PM
			
			
			
		 |  
	| 
		
			
			| Senior MemberFormer EQEmu Developer
 Current EQ2Emu Lead Developer
 |  | 
					Join Date: Dec 2002 
						Posts: 1,065
					      |  |  
	| 
 only a few changes have been made, mainly opcode changes (ALL of them were changed heh).  Its been fixed tho 
				__________________Lethal Encounter
 |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 02:34 PM
			
			
			
		 |  
	| 
		
			
			| Demi-God |  | 
					Join Date: Jun 2002 
						Posts: 1,693
					      |  |  
	| 
 Sorry I forgot to include you, Lethal.  I have trouble telling which devs are active and which are mostly afk. 
				__________________It's never too late to be something great.
 |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 02:42 PM
			
			
			
		 |  
	| 
		
			
			| Senior MemberFormer EQEmu Developer
 Current EQ2Emu Lead Developer
 |  | 
					Join Date: Dec 2002 
						Posts: 1,065
					      |  |  
	| 
 NP, I'm usually not one that needs attention...usually :P 
The fixes will be pushed to cvs whenever TC gets a chance to, last time I checked stuff into the anonymous cvs, I messed up his scripts heh  
				__________________Lethal Encounter
 |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 03:23 PM
			
			
			
		 |  
	| 
		
			|  | Discordant |  | 
					Join Date: Oct 2003 Location: Victoria, BC 
						Posts: 253
					      |  |  
	| 
 So you figure it's worth it to worry about small patchs when some major stuff is not working yet?
 I would have thought it would be more productive to ignore small patchs and just get averything working.
 
 I know alot of people seem to patch when they shouldn't (that's their problem) but I would think that it would be easier for the Devs to just work with one client version until everything is pretty much working then start adding support for new patchs.
 |  
	
		
	
	
 
  |  |  |  |  
	| 
			
			 
			
				11-05-2003, 04:19 PM
			
			
			
		 |  
	| 
		
			
			| Senior MemberFormer EQEmu Developer
 Current EQ2Emu Lead Developer
 |  | 
					Join Date: Dec 2002 
						Posts: 1,065
					      |  |  
	| 
 OK lets hit these points one at a time:
 1.  You have no idea what your talking about.  Warez is ILLEGAL.  Can you repeat that after me? I-L-L-E-G-A-L.  The goal of this project is to make an everquest server that has as many features as possible, if we didnt stay current how are we supposed to get packet logs to fix stuff?  How are we supposed to catch up again when we are 12 patches behind?  Who is going to do it? You?  No, I didnt think so....
 
 2.  You have no right to tell me or any other dev how they should spend their free time.  You didnt specifically say that, but you alluded to it by your sarcastic comments.
 
 3.  What *MAJOR STUFF* are you talking about?!?  There is nothing major that doesnt work.
 
 4.  We owe you NOTHING. We dont work for you, you should be thankful we do anything at all.  You can come and go as you please, nothing is stopping you.  You dont like it? Tough, there is the door.
 
 I might take a couple months off and let the emu sit unfinished just to spite you and your rude ass.
 
				__________________Lethal Encounter
 |  
 
  |  |  |  |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 04:43 PM
			
			
			
		 |  
	| 
		
			
			| Discordant |  | 
					Join Date: May 2002 
						Posts: 434
					      |  |  
	| 
 Aside from the issues previously stated, going to a frozen version  to live would be ever more difficult with every patch.  Rewriting a large portion of your codebase is never fun. 
				__________________++[>++++++<-]>[<++++++>-]<.>++++[>+++++<-]>[<
 +++++>-]<+.+++++++..+++.>>+++++[<++++++>-]<+
 +.<<+++++++++++++++.>.+++.------.--------.>+.
 |  
	
		
	
	
	| 
			
			 
			
				11-05-2003, 04:44 PM
			
			
			
		 |  
	| 
		
			
			| Fire Beetle |  | 
					Join Date: Sep 2002 
						Posts: 0
					      |  |  
	| 
 Can't we all just get along.  :cry:  :cry:  :cry: |  
	
		
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is Off 
 |  |  |  All times are GMT -4. The time now is 11:43 PM.
 
 |  |  
    |  |  |  |  
    |  |  |  |  
     |  |  |  |  
 |  |