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Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

11-05-2003, 05:58 PM
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Discordant
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Join Date: Oct 2003
Location: Victoria, BC
Posts: 253
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All I can say is Wow Edgar.
You really really need to chill out.
First I'm going to agree with you, I didn't tell anyone how they should spend their time. Where you saw that I have no idea. As for the sarcasm... Can't say that I see any. I certainly didn't intend to sound sarcastic.
Next who the hell said anything about Warez? That's commin' right out of left field. Not sure where you got that from.
I never said you owe me or anyone anything. Maybe you should re-read my posts. I think it's great what you guys are doing.
All I did was ask a question. One that other devs seemed to have taken seriously and where responding to.
To be honest I really don't see why you have flown off the handle here.
I guess all I can say is sorry. What I said seems to have come across wrong.
* edit spelling
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11-05-2003, 06:14 PM
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Items Master
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Join Date: Apr 2003
Posts: 293
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You need to learn when to shut the hell up and not mess with Lethal.
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11-05-2003, 07:01 PM
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Senior Member Former EQEmu Developer Current EQ2Emu Lead Developer
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Join Date: Dec 2002
Posts: 1,065
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You were talking about putting a "freeze" on a patch. Doing that would require sending ppl old files that they didnt own the copyright for, aka warez. If you didnt mean your comments as sarcasism I apologize, but it sounded to me like you were asking a rhetorical question for sarcasism. But I do stand by what I said, we do this in our free time, if you want to help then do so, but we arent going to purposely be outdated from live, especially when nothing major isnt working.
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Lethal Encounter
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11-06-2003, 02:10 AM
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Sarnak
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Join Date: Oct 2002
Posts: 90
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I hope i dont step on anyones toes by saying this.. but i think keeping up to "Live" state is what all the devs have been working very hard at doing since the 0.44 servers (wich required eq from a year back).. so if you say they should "freeze" once again, all the work they done getting from the 1 year old eq client up to date again with many many patches inbetween had to be done all over again..
Nah.. Devs.. keep up what you doing.. You have come this far with a lot of hard work.. and you will definately keep it going
Good job!!
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11-06-2003, 02:52 AM
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Discordant
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Join Date: Oct 2003
Location: Victoria, BC
Posts: 253
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I never thought it would be a good idea to send EQ files to anyone though I guess it might have sounded like I was saying something along those lines.
As for the freezing of the client and developing for it. I'm not a dev on this project so if you say it's better/easier to keep up with EQLive then hey, it must be easier.
I really ment no offence and was not trying to tell anyone what they should or should not do.
Cheers to the devs
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11-06-2003, 05:42 AM
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Demi-God
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Join Date: Jun 2002
Posts: 1,693
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ark, don't take it personally. I think Lethal was grouchy at some key words that you triggered, whether you meant it the way he heard it or not. There's a lot of history here around "freezing".
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It's never too late to be something great.
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11-06-2003, 07:39 AM
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Sarnak
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Join Date: Jul 2003
Posts: 80
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Dealing with patches can be real catch 22-
On one hand, if you freeze the code for a specific EQLive patch, people who are just discovering EQEmu won't be *easily able* to play. But you would have usable code.
On the other hand, if you change the code for every patch, it could take alot of work and time anyway. But people new to EQEmu would stand a better chance to play.
Maybe I'm just restating the intuitively obvious.....
Prolly the best idea is to stick somewhere in the middle of these two options.
-Jerry
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11-06-2003, 08:28 AM
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Demi-God
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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How do you stick to the middle of patching or not patching the code?
Then we're at the same state... We can log in, but nothing works...
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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11-06-2003, 09:54 AM
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Hill Giant
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Join Date: Oct 2003
Posts: 105
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For all the feeling against sending EQ's files and using outdated clients, it makes one rather curious as to why the patcher was brought back online--for just a host file? Just wondering, not criticizing ^.^; And while this isn't really the thread for it, thus I'll be brief, it'd be nice to eventually have a patcher to update the emu binaries once they're released.
It's a given that EQ will continue to patch and break the Emu, and that developers with free time will bring the emu back to functionality eventually. I'd imagine that those who are continuously updating the project would be able to best determine how they'd like to go about it based on their goals for the project.
It's obvious that basic compatibility with the live client is a big priority, for good reason. It should come as no surprise, then, that when a patch breaks the live client, attention becomes (seemingly, at least, from my perspective) more focused on bringing it back up to speed before working on the smaller systems of the emu.
Not to mention you get a lot less clam on the boards for not having combat complete than you do for not being able to log in entirely all of a sudden~
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11-06-2003, 10:14 AM
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Fire Beetle
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Join Date: Sep 2002
Posts: 7
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Things are going as well as they can be, people dont understand how hard it is to code a big project and keep it compatible with something that they have no control over. Everything will be done in due time.
No more time freezes IMO because I know how hard it is for newer people to play when they patched and you need a client 1 year older.
Props to devs, on a great job so far.
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Moo.
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11-06-2003, 11:03 AM
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Hill Giant
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Join Date: Apr 2002
Location: Columbus, Ohio
Posts: 143
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my 2 copper
my 2 copper
Because if I go AFK I'll have to do real work so typing this is better, maybe not for the viewers but for me. =)
Eventually I'll be working on a 'personal' version of the emu, mainly to learn, and if I was crazy enough to let other people test it out, I sure as poop wouldn't put up with any negativity nor would I tolerate any (shots in the dark) advice. The source is available, DL it and do like me, study it, learn it, code it, then come here and type your ideas; I'm sure they'd be all over you for help; like sweat on balls; if you deminstrated real understanding of coding and of the emulator.
Otherwise all your doing is what I'm doing right now, killing time so I don't have to get up outta my chair and do some RL stuff for a few more moments. People's advice? Ha! Why do you think companies that let people drop off something that needs repaired have their repair shop WAY in the BACK behind CLOSED employee only doors???? Because customer advice is (insert swear word of choice here) worthless! They are ignorant and naive about the repair / manufacturing process. People are dumb, if people were smart there would be VERY LITTLE difference between RICH and POOR we'd all be 'close' in pay rate or value.
Ok, my cigarette is extinguished, time for me to stop typing.
Until next time.......
(disclaimer - this post is not aimed at one person nor at many but just me killin time)
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RTFM? ----> Does it come in braille?
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11-06-2003, 11:07 AM
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Developer
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Join Date: Aug 2003
Posts: 246
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Lately, since LDoN, most patches have been reasonably minor.
This last patch only set us back a few hours since it was mostly opcode changes and they were changed in a very consistant manor.
Yeah, the main reason to stay current with live even if it sets us back is we can't implement new stuff if we can't collect/test it.
That and if we can stay current it eliminates the need for the hotly contested issue of the patcher (don't ask).
If we every see another major change, and I mean major, that may change, but at this point it is much easier to stay current with live.
Doodman
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11-06-2003, 12:56 PM
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Demi-God
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quote:
Originally Posted by Edgar1898
You were talking about putting a "freeze" on a patch. Doing that would require sending ppl old files that they didnt own the copyright for, aka warez.
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I was thinking... the patch program could just save off the current files somewhere on the player's computer the first time it is run. Then if EQ is changed, it pulls them back from the saved area and restores to the original state.
This would eliminate warez, since the player would have to have the files originally and it would only move them from the player's own backup area.
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Maybe I should try making one of these servers...
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11-06-2003, 01:05 PM
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how would someone who starts playing 5 patches after the freeze get the files needed to play? if they dont patch they cant and if they patch they will be too far patched, and since they werent around to have the files "saved" they would have no way to get them.
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11-07-2003, 01:40 AM
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Sarnak
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Join Date: Sep 2003
Posts: 62
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