Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 04-03-2002, 01:30 AM
Malevolent
Hill Giant
 
Join Date: Mar 2002
Posts: 171
Default

Spending money on your education has never been a bad thing. However, consider the alternative: the ability to purchase skills, rather than experience.

Then, throughout the game, you could populate the land with language trainers, weapon trainers, and so on. If you care to spend the money, then you could get x skill no problem. Perhaps at a cost of 10 * (1 + MY_CURRENT_SKILL/10) pp for each 1 skill point.

The logic would most likely look like this:


if you've given money to the NPC
if the NPC is a trainer-type-simple
and its enough to buy a skill point (return any extra money spent)
and your faction is high enough
if the NPC can train (you haven't maxed the skill out)
then "train" the player 1 point in the skill that this npc trains in


--MV
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:52 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3