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Old 11-12-2003, 08:47 PM
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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There may be tons of free compilers, but how many decent, supported ones are there?

I dont use vs.net myself, im on vs6 on windows so im not aware of any generic makefile exporting capability..

LE, Image, etc?

One of you guys have any idea what he's referring to ?

As far as inline assembly goes.. From a performance perspective assembly is awesome, we did that in our crc32 calcs, I use to do the same thing in c long ago. Problem for this project is that there just arent many programmers that know assembly anymore so its hard to support.

Want to do a quick and simple assembly routine to help speed things up? the DIST calculations in Mob:: . Those things get called ALOT and as a result, end up at the top of the performance stack during combat. I did some performance profiling on combat and noticed that DIST gets called way too many times, and the CPU speeds alot of time on that calculation.

You have to be very careful about writing assembly code for the emulator though. Remember, we're cross platform, so it needs to be compatible with both Intel and AT&T syntax since gas/gcc uses one and VS uses the other.
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