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  #17  
Old 01-23-2002, 09:22 AM
Trumpcard
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
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I think it's great so far. Little bits and pieces will get tweaked along the way. I was toying with the idea of trying to come up with a 'configurable' combat system, so that pertinent combat parameters were stored in a database table giving the indivudual admins the ability to customize combat values on the fly without having to recompile source. Have to track down all the configurable values and come up with some kind of table struct, but dont know if anyone would really care about that degree of customization to their server.
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