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  #9  
Old 11-21-2003, 06:16 PM
Magick
Sarnak
 
Join Date: Feb 2003
Posts: 73
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Quote:
Originally Posted by mattmeck
What makes this job realy interesting, is not only do you need to check each mob in each zone, but for each Mob there is 36 possable materials. Some spawns will only show up in some zones with material 's 25 and 26. So thats 350+ Mobs with 200+ zones with 36 materials per mob in each zone.

What makes it really, really interesting is that some races have different male, female and neutral models - in addition to the texture/material options What is that? like 400 x 36 x 3 ? 43,200 potential options for EACH zone if that's true. *boggle*

What I've been doing for the Guidebook is a generic log of what initially works and what doesn't. I'm still a little unsure on special material numbers - with the exception of playable races. I haven't seen any material work where a #texture change didn't, but there's always the chance that I missed a buttload of models someplace by not testing everything.

To get a 100% complete list of every possible model for every zone is going to take a hell of a long time. I admire anyone who can actually finish that task.
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