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  #1  
Old 12-03-2003, 06:33 PM
MiNdLeSsSpAcE
Fire Beetle
 
Join Date: Jul 2002
Posts: 21
Default question (^.^)

dunno if this has been asked before (didn't see any posts like it when i searched, but i didn't search all to thouroughly)

i tend to have strange ideas and this one popped in my head...

is it at all possible to find a specific users ip that's connected to eq?
simple yes or no will do but if you know how a how-to would be killer =P

thanks for puttin up with me heh
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  #2  
Old 12-03-2003, 11:43 PM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

#iplookup <charname>

User level must be >= 200
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  #3  
Old 12-04-2003, 01:17 AM
Rabaril
Sarnak
 
Join Date: Sep 2003
Posts: 62
Default

Why is this even necessary info....?

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  #4  
Old 12-07-2003, 02:16 PM
MiNdLeSsSpAcE
Fire Beetle
 
Join Date: Jul 2002
Posts: 21
Default

why is it necessary? well in the greater good of things if i'm sloppy doing it, it will get me banned.....

first off i meant finding ip of players on eq live...

now think about it for a minute... see if you get any ideas...

remember.... when you go into trader mode in bazaar and set prices it gets saved to your computer under a .ini file (somethin like BZR_chrname_servertag.ini).... now, got any foolish ideas?

didn't take me all to long to think of this idea with those damnably high prices on tallon zek... i always thought a fungi tunic, with how many there are on tz, costs a bit much still :twisted:
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  #5  
Old 12-08-2003, 03:06 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

That's the dumbest thing I've ever heard. The commands on eqlive are completely different than eqemu.
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  #6  
Old 12-08-2003, 11:24 AM
Lasiel
Hill Giant
 
Join Date: Jan 2003
Location: Victoria BC Canada
Posts: 154
Default

Wonderful... Are the script kiddies from HQ starting to frequent here now as well?
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  #7  
Old 12-08-2003, 02:35 PM
MiNdLeSsSpAcE
Fire Beetle
 
Join Date: Jul 2002
Posts: 21
Default

yea yea yea... this sounded like the best place to ask that's why i posted.

i've actually gotten a yes/no answer before on a question like this before... and with all the people here that know how things work for live (i would assume devs would have to know in order to create code for the emu to work) that's why i even bothered to ask

that and i doubt i even qualify as a script kiddy heh... some day though.... <---what not to look foward to... i should try my best to skip that phase totally
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