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  #1  
Old 12-12-2003, 04:09 PM
kirban1
Fire Beetle
 
Join Date: Apr 2003
Posts: 2
Default packet loss

Dunno if this is a new or older problem, just started playing the emu agian after a bit, but whenever I begin fighting a mob (least this was the case on Brightblade & Fish-Wolf) I would have some slight packet loss, any more than 2 mobs at once was unbearable and would stay with me until I managed to zone or /q out. Also, its a problem when you attack one mob and any mob in a 400 ft radius attacks you as well, coming out of ceilings, floors, walking through walls, ect. this would cause HUGE packet loss and after I would die it would take a good 10 minutes before the game caught up... I dont have this problem on live and I didnt have this problem back when guildwars was still up (in the days of the loginbug ick). Could be old news though /shrug
  #2  
Old 12-13-2003, 04:03 AM
a_Guest03
Demi-God
 
Join Date: Jun 2002
Posts: 1,693
Default

This should be fixed in all servers that moved to the 5.2 server setup (not 5.2DR1 or 5.1DR2 or anything complex like that).l
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