Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old 12-14-2003, 02:32 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Actually the EQ Network layer never allows a packet more than ~550ish bytes, so could lower it to that. ;p (probably so that there would never be IP layer fragmentation on dialup connections) But it's irrelevent, no downside to having it oversized (wasting what, 1k per zone load? It's a static buffer the oversize isnt passed along).

Thinking about this, the fix is probably to change the socket to blocking mode and make another thread and leave it blocked on recv() forever. That's probably the linux way of handeling this, and should work on windows too - however i'm guessing it'll cause problems on zone shutdown getting that recv call to unblock for a reason other than incomming data.

And technically krich was right, ppp or pppoe frames != "ethernet frame". ;p
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:23 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3