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Old 12-14-2003, 06:25 PM
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Sarnak
 
Join Date: Feb 2003
Posts: 73
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I think, although I could be completely wrong, that at the moment the only way to pull off another NPC spawning when one dies is by creating a quest file for that NPC and use "EVENT_DEATH" feature.

Also if you look in the db, you can set the respawn time. If you mean that you don't want various NPC's to spawn when the zone boots, I'm not exactly sure. Sony typically uses invisible mobs as timers in the zones. Again that probably relates to a .qst tied to the timer NPC. Offhand I couldn't give you a solid answer but the quest scripting should be flexible enough to figure something out. Such as setting it to spawn at a specific time or checking the server uptime and spawning it if it reaches a certain point.
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