I believe the emulator still supports spawning a zone and leaving it running...
For instance, if you boot the zone with a static name, rather than a . , the zone should stay 'alive' , though Im not sure that when it goes to sleep if it flush the spawns and cause them to need to be respawned from the database..
Technically, we should probably have an option to disable zone sleeping, that way if we want to merge in Malevolent's AI code and have the zones function as big 'Conway's Game of Life' simulators we could.
