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  #11  
Old 01-03-2004, 12:53 AM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
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Quote:
Originally Posted by AK1122
hey anyone notice that some of the spells in spells_us.txt were shifted around in the last patch? because of this some of the spell scrolls are bugged, and so are some of the weapon effects (eg. skin like wood).

The sollution to this i would persume is to make a program that compares the old and new spells_us.txt

first the spell structure must be loaded, then just keep reading from both files n build link lists (lots of memory required =S) then compare id's. Any changes are put into a query for SQL

UPDATE items SET spellid = (new spellid) where spellid = (old spellid) ;

should solve the problem... would fix it myself but i hate C++ and mysql =)

Thank you
EQEmu was using the wrong format for spells_us.txt. This is fixed in 0.5.3-DR2 as of 1/2/03 and all spells should work as they should now.
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