More thoughts about the item link idea, and maybe the PacketCollector devs can clarify some of this:
The primary way that people display chat window item links in the game is by clicking on the icon while displaying the item details window. This pastes the link to your chat window. (There is also the new Link All button on the corpse window, but let's ignore that for now.)
If the pasted link comes from data already at the client (probably does, because it appears instantly and would be inefficient to make a server request just for that) this implies one of 2 things:
1. The entire link including the hash code may be sent along with the raw item data struct. If so, it may be possible to colledct it along with the rest of the item data. I don't think it is in the well-known item struct, or at least not in any of the unknown fields from the database. So it may be in another struct in the same packet stream or ??? (I don't know anything about packet structures or sniffing.)
2. Alternately, the hash code may be generated by the client using some algorithm based on item ID or name or ???. This would be great if we could figure out the algorithm. I'm stumped on trying to infer the algorithm from the link itself.
Either way, there may be something usable we could take advantage of. I'm just thinking out loud, hoping someone might be able to add ideas or explain more about the item packets.
Any thoughts?
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