Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Tools

Archive::Tools Archive area for Tools's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 02-07-2004, 05:45 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I found the problem. Apparently the client uses longs for some things but 19-bit fixed-point numbers for others, including spawns. What this means is that you can still have ambient sounds, but all your zones must have coordinates within the range +/- 32767. This isn't really a problem, since most zones won't do much in the Z direction, so in the worst case you can just stack them like pancakes. I figure that 100 custom zones could probably still fit in such a volume. For my server I tested by shifting by 6000 a pop (which is still overkill) and the sounds play back perfectly and the spawns show up. What this means is that you can look forward to a new OpenZone, Admin Tool, and ZoneProxy that support shifting zones and ambient sounds.

WC
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:02 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3