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View Poll Results: GuildWars Wipe?
Agree 91 62.76%
Disagree 54 37.24%
Voters: 145. You may not vote on this poll

 
 
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  #31  
Old 02-21-2004, 03:48 AM
Ramos
Fire Beetle
 
Join Date: Feb 2004
Posts: 11
Default yes

Wipe em all, we can start over and be a lil less concenred with power gaming, now that you have a good player base.
  #32  
Old 02-21-2004, 05:12 AM
sureal
Fire Beetle
 
Join Date: Jun 2003
Posts: 2
Default

First off, Kain hit this one on the money.

Alright, for those of you who do not know I am Ninja.

My list of opinions...

#1 Whipeing the server will as they said accomplish nothing. You guys want to restart it so that pvp takes place outside of NRo and Nek. Then get rid of the PvP point system. Until that happens, there will always be people farming pvp points. You want to restart it so image has time to add content. Content can be added without whiping characters. The problem is the content is going in the wrong way. They are adding raid encounters in old zones. And making the loot drop far to often, and the mobs far to easy to kill.

#2 The people who want the server whipe = the blind ignorant people who think when the server gets whiped they will be better than Derangment. The truth is, I doubt Derangment remains #1, because most of us have spent over 20 days played time since server came up, and it's not worth the effort to do it again. Killing nagafen is only fun the first 10 times. Pwning hate even got old quick. The game is ever changing, and the ones who are on top, usually quit on top, due to fear of falling to the bottom. I have not logged in since new servers because I was getting to angry about the ld's. I Personally do not plan on returning when the whipe is finished, I may but doubtful.

#3

Part a - I think if you're gonna do it, do it right. Revamp the way things are run pwz. For instance, the guides of other guilds being able to join Derangment guild chat for no reason other then their personal amusement, or to spy on our chat is total bullshit. There was 3 occasions when a guide either joined our guild to see how we killed something, or to inform their guild of our organization during a pvp battle.

Part b - alot more agressive in the rules. I Know for a fact that alot went on that was never accounted for, alot of cheaters were never confronted, and if they were they were let go due to friendship or respect. I know that 55% of the server were using hacks, I saw people poofing around as if they were using the #goto command. I saw people zoning into nro spires, and in 4 seconds they would be in oasis. (SoW... Yeah right.)

Part c - If its broke its an exploit. None of this bullshit convience exploiting. For instance, HASTE IS BROKE (or was when I was playing) that means using it is a bug and should be punishable. Same thing with hasted pets. Stacking buffs, same thing. Using dots like the infectious cloud series that broke root every time it hit... EXPLOIT0Rz weather you were using it to break mez or not, its still bugged. ( I don't know which spell it was, but it was a sk castable DoT)

#4 Fix the imbalance. Take all the pvp point shit out. It makes it very boring to have people running around using wurmslayers at level 10. Yes, I feel weapons do need to put into the game for melee so they aren't weak. But, reasonable weapons. Wurmslayers adapted to only knight classes = good. Faster lower dmg weps for duel wielders. Primary only piercers for rogues. To have the BEST paladin/sk weapons, have the same as or weaker ratio than the best warrior weapons defeats the purpose of being a knight. You would think the spells give an advantage. But, with all the bugs, like root insta breaking with over 140 mr, dots insta breaking root. Stuns not over writing each others effects, so chain stunning isn't an option. All the resist gear that SHOULDn't be in old world eq.

#5 and Final. Do the char whipe, Because i'm a bitch, and want everyone to have to start over (since I most likely wont be here) it will be nice to know that everyone else got screwed.

K my ranting is down, now here is what I think would make the server better, not just start over. And I am not just complaining here, if I can help I have plenty of time on my hands.

My personal opinion, revamp 90% of items that drop. A few ideas.

1. Make the PoD in GFay give out a suit of armor. Similar to the armor they added for newbies to do in eqlive. low ac, and pointless stats but, they make you feel good. Weapons as well, or spells for casters.

2 Instead of earning items in pvp revamp real items. Add 2 resists to all reubicite, 3 to legs and arms and 5 to bp. Add rings that drop off ice/fire giants that give hp's or resists or whatever. Make weapons drop in game, not over powering weapons. But weapons. Anything better than Kunark will ruin the experiance and some kunark has to have limitations. Warriors running around with wurmy's on GW will ruin it due to all the bugs. The bow that was available is the same thing. The flowers, giving a monk the ability to haste/mr buff themselves was not the greatest idea ever. I understand your desire to make things great but it's having an adverse effect.

(now this is where the "THE SERVER IS ABOUT PVP NOT PVE" rants start happening. There is no pvp in the current set up, its PFPP or players farming pk points. You make the mobs drop the good gear, the people are gonna fight over the mobs, cuzing there to be pvp outside of NRo and Nek. The points wont be an issue.)

Leave the points in, but only for epic pieces for quests, or normal quest pieces. example: To obtain the soulfire, a paladin would have to buy a 1000 point item, kill nagafen, vox... hand the 3 items in to random guy 01. Then fight a wave battle and the finaly guy drops the soulfire. Now realisticly soulfire isn't worth that kind of effort. BUT, some things are. If I knew that Jotto was gonna be getting a Firey avenger, I would train his raid to hell to prevent it. And then ninja loot and destroy FA if I killed the mob. THAT IS PVP, not me killing you x times a day so I can make 700 points.

I know most of you pretty well, and the funnest times we had on eqemu was when someone was being cockblocked from a raid. Some of the wildest most imaginitive strats came out during those times. (Audacity DA'ing and training EL's entire spawn to zone in of SolB. My training half of PoHate ontop of <Hate>. Thraxal's amusment of mezzing people and keeping them there for 45 minutes just to waste their time.) Killing the pvp point system is gonna disappoint some, but when they realize that putting the items in game will fix it. The last thing, is the items have to be put in logically. That means don't make level 20 mobs drop wurmslayers, and make all good items require a decent group to kill. For instance the rubicite is obtainable at level 50 solo, by any class in game, if resists are put on it, make the mobs more difficult.

This is the Diary of Ninja the Samurai! (woot robbed MTV <<<&lt

You people enjoy yourselves, and remember <--- #1 Pallah!
  #33  
Old 02-21-2004, 08:53 AM
Quiksilver3115
Fire Beetle
 
Join Date: Feb 2004
Posts: 9
Default

Im not very much for this character wipe. Although, it would be nice to have everything started over. It's not becuase im a "jealous newb" i just really think if they restarted with some basic rules for guilds like something that a guild actually has to do to stay a guild. Not camp spires until people go crazy and get really angry but something like some people said before. Like a guild should go on a town raid at least once a week or something like that. And then make some of the planes harder to get to like the fear plane, that was a good idea with the i think it was 3 towns you needed to control to go into there. Well if they did that for hate, but in a lesser degree or something like that. If those changes occur then i would say yes to a server character wipe, but if they dont i guess im just gonna have to keep bitching that i lost all my characters.

My vote: Yes.
  #34  
Old 02-21-2004, 12:03 PM
Ramos
Fire Beetle
 
Join Date: Feb 2004
Posts: 11
Default Suggestion....

I think one problem with the current pvp situation is the only negative consequence to dying pvp is if you get killed by a pet, you lose xps. If you do a char wipe, consider that.

The system now encourages suicide tactics. If a wizard kills someone, and is low on mana and/or health, he continues nuking other people in hopes to get more pvp points. If he dies, great...he gets more mana and more health.

There is no sense in NOT dying, unless it is to a pet. Maybe if you added CORPSE RECOVERY as an incentive not to die foolishly, or LOSE PVP POINTS if you lose pvp, it would make tactics more important. Obviousy, if you lose in a 1 vs 1 contest, the pvp point hit should be greater than if you are gang raped by a group of 6 (similar to the pvp bonus now being reduced if you are in a group).

I must also say....something really needs to be done to prevent ppl from using EXPLOITS. I won't mention any names, but you all know who we are talking about. That makes ppl feel that the server is not fair, and no one wants to play on it and/or donate to improve the game.
  #35  
Old 02-21-2004, 02:15 PM
holycannoli
Fire Beetle
 
Join Date: Jan 2004
Posts: 6
Default

My character is Solarnus

I reluctantly vote 'yes'. At first I said 'no way', but now after thinking about it, it might be best.

I remember reading posts etc. about how people took advantage of bugs/exploits to level insanely fast. This was also when the server was brand new and there weren't many others to compete with.

Now, hopefully, most of the bugs/exploits are fixed (and some of the biggest ones aren't yet), and with a greater population, leveling will be challenging and competitive like it should have been all along. No way one group of players can dominate a brand new and still unknown server this time around. No way one group of players can rocket through the levels and gain as many items as they can without fear of competition, or so I'm hoping. Sucks if you're one the players that did this, but oh well.

It will be competitive for all, right from the start. That's fun.
  #36  
Old 02-21-2004, 03:38 PM
laotus
Fire Beetle
 
Join Date: Feb 2004
Posts: 4
Default

i like some of ninjas ideas

first the one about mobs dropping loot at lower lvls is good.
the rings that drop of 10-20 mobs is ok but getting a ok AC piece of armor better then what can be bought off a vendor would be cool. Nothing insane for that lvl.

PoD handing out newbie gear isnt a bad choice either. I know its a CLASSIC server....but wer are all here for one thing and that is PVP
not grinding exp or farming gear.

a CHAR wipe is gonna mess the servers population......people who have alot of time invested and are pretty well geared up are not gonna wanna start at lvl 1 with no gear.
in eq live.....once you had plat and gear and made a twink.....did you start him new or did you give him gear? you twinked him because who wants to do all that farming and crap again?


i hope the team can fix the exploits and hacks and make this server something we all wanna play.
  #37  
Old 02-21-2004, 03:59 PM
holycannoli
Fire Beetle
 
Join Date: Jan 2004
Posts: 6
Default

Quote:
people who have alot of time invested and are pretty well geared up are not gonna wanna start at lvl 1 with no gear.
Well, I think of it like this: they either have to, or they can leave. Not like they pay a subscription fee that somewhat guarantees service and characters.

That's what I've come to accept. Whatever happens happens, and I'll deal with it if I want or leave. I mean, I simply cannot expect nor demand anything whatsoever when it comes to any Eqemu server right?
  #38  
Old 02-21-2004, 04:15 PM
Quiksilver3115
Fire Beetle
 
Join Date: Feb 2004
Posts: 9
Default

Agreed, this isnt our say-so. They say they wanna get rid of the characters that have been there from what seems like before the beginning *cough* Harney *cough* then who are we to complain?


Unless you donated of course... then you can bitch all you want.... waiting for the donation rush.. this is gonna be good!
  #39  
Old 02-21-2004, 07:43 PM
fentheb
Fire Beetle
 
Join Date: Feb 2004
Posts: 2
Default

A character wipe does benefit people. The people who join and have to start from scratch but find is really difficult because everyone else is way stronger. Haveing some guy with great gear and powerful friends make it difficult for new people to do anything. On non pvp servers char wipes are pointless but on pvp servers people can benefit. If you are so upset by the lost time why not ask the gm's to have a massive exp bonus for a few days afterwards so you can get to a respectable level without haveing to waste weeks trying to get there. Or reset the characters every few months and have huge exp continously and have it like a competition or something. which guild can get the most pk points or something.
I would say the population would rise because less people would be afraid of starting and getting their ass kicked by a bunch of uber twinked morons and their guild
  #40  
Old 02-21-2004, 08:31 PM
ragnarok22's Avatar
ragnarok22
Fire Beetle
 
Join Date: Jan 2004
Posts: 11
Default

"If I knew that Jotto was gonna be getting a Firey avenger, I would train his raid to hell to prevent it. And then ninja loot and destroy FA if I killed the mob. THAT IS PVP, not me killing you x times a day so I can make 700 points"

This is from a blue player so its a valid mistake. Thats not PvP, That's being a dickhole.

PvP is solo/group/guild fighting fairly and in generally good humor saving good fight from both sides and walking away when the deed is done. Not trainning mobs from Nagafen to LS zonline to drop a group of people.
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  #41  
Old 02-21-2004, 10:04 PM
Nnuk
Fire Beetle
 
Join Date: Jan 2004
Posts: 2
Default

Quote:
Originally Posted by laotus
i like some of ninjas ideas
Did you really?

I thought he seemed well-intentioned but horribly misguided for the most part. :(


Quote:
Originally Posted by Various People
a CHAR wipe is gonna mess the servers population
Where were all these concerns about dwindling server population while half the playerbase disappeared these past couple of weeks?

A suspicious person might get the impression that the lion's share of these warnings are being given from a selfish standpoint rather than the benevolent position being portrayed.


Quote:
Originally Posted by ragnarok22
PvP is solo/group/guild fighting fairly and in generally good humor saving good fight from both sides and walking away when the deed is done.
/chuckles

Maybe if the PvP in question was a friendly duel, arena battle or a rousing game of tiddlywinks. :lol:

I've always been against training (and assholish tactics -- such as portal camping -- as a whole) on general principle but the person you quoted seemed to have a more realistic vision of what PvP in an MMORPG actually is.

Remember Thull and his hatred for Derangement during the first few weeks? That is PvP.

Recall the mix of disdain and fear when DB (WWE, hatever) rocked everyone in NK for two days straight? That is PvP.

The uproar when LV would do... Well... Pretty much anything? That is PvP.

Getting together with your opposition for a circle-jerk after a conflict? That is tic-tac-toe. :P

Nnuk

PS The following is worth repeating:

Quote:
Originally Posted by Ramos the Astute
The system now encourages suicide tactics. If a wizard kills someone, and is low on mana and/or health, he continues nuking other people in hopes to get more pvp points. If he dies, great...he gets more mana and more health.

There is no sense in NOT dying, unless it is to a pet.
That, right there, is the ultimate cause of most PvP-related issues on GW -- It's incredibly similar to a phenomenon which occured on RZ back during EQ's first year (the Naked Mage Syndrome) and has pretty much the same effect.

Losing PKPs (precisely how many would vary depending upon many factors and is a discussion in and of itself) sounds likes an incredibly good solution... Assuming that issues like portal camping are addressed (either via coding or policy change), of course.
  #42  
Old 02-22-2004, 04:27 AM
Ramos
Fire Beetle
 
Join Date: Feb 2004
Posts: 11
Default follow up

A 3rd option (to corpse recovery after pvp death and loss pf pvp points in a pvp death) is allowing the victorious character to loot something from you. All three would encourage sensible tactics in pvp. This however would require having lootable items.

In a world where platinum has no real value and all good gear is no-drop, this is not the best choice of the aforementioned three.

I do not see a problem with having gear bought with pvp points to be dropable (or sellable). If you want to sepnd time farming for SMR's, etc, or pvping for dropable gear, either can be sold, it's just a matter of how you spend your time.
  #43  
Old 02-22-2004, 06:37 AM
Stabbe
Fire Beetle
 
Join Date: Feb 2004
Posts: 6
Default

so i guess the guildwars character wipe is happening regardless now. So what do you all think about it?
  #44  
Old 02-22-2004, 08:42 AM
Erratic_Knight
Fire Beetle
 
Join Date: Jan 2004
Posts: 11
Default

um, this whole thread is whta people think about it. Perhaps you should go to irc, instead of posting the same questinos in multiple threads.
  #45  
Old 02-22-2004, 05:18 PM
ragnarok22's Avatar
ragnarok22
Fire Beetle
 
Join Date: Jan 2004
Posts: 11
Default

"Remember Thull and his hatred for Derangement during the first few weeks? That is PvP."

Thats not PvP, thats jealousy.

"Recall the mix of disdain and fear when DB (WWE, hatever) rocked everyone in NK for two days straight? That is PvP."

Thats not PvP, thats a hatred of Hackers.

"The uproar when LV would do... Well... Pretty much anything? That is PvP."

Thats not PvP, thats laughing at morons.

"Getting together with your opposition for a circle-jerk after a conflict? That is tic-tac-toe."

I never said sit around and chat and shit with the people your fighting. I ment keeping a lvl of Fairness, and Honor. Respecting peoples time. Not "OMFG YOUR SUCH A NEWB AND COULDN'T RESIST MUH ROOT YOUR DEAD PWNED BISCH!" and Bind Rush/Corpse camp/Bind Camp people. Thats not PvP thats wasteing everyone involved's time.
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