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  #1  
Old 03-20-2004, 06:21 AM
sandy
Hill Giant
 
Join Date: Oct 2002
Posts: 212
Default grid an waypoints bugs

there is some bugs :
- monsters if they are walking under a second floor jump into this floor and fall back on their floor
- sometimes they stay on the highest floor above them
- after a wait at a waypoint, there is an animation bug : the monster starts to walk in rounds, then he disappears, after a moment he reappears walking to the next waypoint or waiting at this waypoint if it is not far from the last one

it needs some improvements :
- limitation to 50 waypoints must be removed
- heading must be a part of a waypoint
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  #2  
Old 03-28-2004, 05:27 AM
Wumpas
Hill Giant
 
Join Date: Sep 2003
Posts: 154
Default Yup

Yup Ive seen this alot too its been a bug for awhile and you forgot one ; )

Mobs will face a strange heading when they are paused at a waypoint instead of facing the heading they had comming into the waypoint.

These have been mentioned but im not sure if anyone has figured it out yet.

If anyone has a fix for this please post ive been pulling my hair out with this one for a long time : )

Edit
Wow just found this mabe this will help sandy as far as i can tell this one deals with heading and may be the issue

Windcatcher Wrote:
Quote:
This is the fix I had to make to my copy of 0.5.3-DR3:

Code:
void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
strcpy(ns->spawn.name, name);
if(IsClient())
strncpy(ns->spawn.last_name,lastname,32);
ns->spawn.heading = FloatToEQ19(heading);//heading;


Note the last line. It used to simply assign heading, but it should really be in fixed-point format. This sort of fix probably needs to be done elsewhere in mob.cpp as well, but I don't know where.

Wind
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  #3  
Old 03-28-2004, 07:27 AM
Scorpious2k's Avatar
Scorpious2k
Demi-God
 
Join Date: Mar 2003
Location: USA
Posts: 1,067
Default

<ahem>

http://www.eqemulator.net/forums/viewtopic.php?t=13782
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  #4  
Old 03-28-2004, 05:08 PM
Wumpas
Hill Giant
 
Join Date: Sep 2003
Posts: 154
Default WOW Scorp

Wow scorp I don't know how I missed this all I can say is /Dance

Im checking this area out on your web site right now : )

Just got 5.5 Dr1 from shawn319 cvs working and will gladly work on the OOT boats again. I abandoned the last attempt because of the bugs but now movement seems to work well once again Great job !

I just got the cvs from shawns site does this have your fixes in it? Im assuming it does as the movement seems flawless : )

Im on my spring break so Im going to dust off what I learned of Mysql and dive back in ; )

EDIT --- Scorp I cant find any links to the boat project area you were refering too on your site?
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  #5  
Old 03-29-2004, 01:26 AM
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Scorpious2k
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Join Date: Mar 2003
Location: USA
Posts: 1,067
Default Re: WOW Scorp

Quote:
Originally Posted by Wumpas
Just got 5.5 Dr1 from shawn319 cvs working and will gladly work on the OOT boats again. I abandoned the last attempt because of the bugs but now movement seems to work well once again Great job !
We all did for a while.

Quote:
I just got the cvs from shawns site does this have your fixes in it?
I put it in this morning. If I need to, I'll make updates available to everyone testing/working on boats.

Quote:
Im on my spring break so Im going to dust off what I learned of Mysql and dive back in ; )
Perfect timing then. As I recall, you had oot ready to go.

Quote:
EDIT --- Scorp I cant find any links to the boat project area you were refering too on your site?
Its a private area. PM me on our forum to let me know what your id is there and I'll get you access to it and the upload/download areas.
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