Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Quests

Archive::Quests Archive area for Quests's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 03-29-2004, 04:57 AM
smogo
Discordant
 
Join Date: Jan 2004
Location: 47
Posts: 339
Default

there might be intermediate way between checking in the code, and writting quests in coherent manner.

just think of S0E's eq2 class graph. They provide a kind of 'specialization' after some time. Not everyone could become a necro, only those who have been a spell caster.

In this case (that was just an example), #permaclass is not usable, you wouldn't have a GM devoted to let players specialize. Same for stat, race ...

Adding feature to change more char stuff through quests sounds good at first (look). Just because you have the quest command does not mean you can use it fool proof. Yet it's good to have it imho.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:59 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3