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  #1  
Old 04-29-2004, 11:44 PM
petersonz
Fire Beetle
 
Join Date: Apr 2004
Posts: 11
Default Please explain to me why #goto x,y,z doesnt work?

Im getting stuck under the world, inside guide boxes, and in walls, and

#goto x,y,z or #goto x y z

isnt working. All it does is drop me in the same place i was already.

Very Frustrating


TIA
  #2  
Old 04-29-2004, 11:50 PM
petersonz
Fire Beetle
 
Join Date: Apr 2004
Posts: 11
Default Also #zone x y z doesnt work either.

Also #zone x y z doesnt work either :(
  #3  
Old 04-30-2004, 12:35 AM
Destavator
Sarnak
 
Join Date: Apr 2004
Posts: 37
Default

the #zone command is used to get to another zone

usage :

#zone cshome (f.e.)

usually you need adminrights ( to be a GM f.e) on the server
  #4  
Old 04-30-2004, 12:46 AM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Since you have access to #goto try targeting a mob with /assist or /target and then #goto without coordinates takes you to your target.
  #5  
Old 04-30-2004, 01:18 AM
petersonz
Fire Beetle
 
Join Date: Apr 2004
Posts: 11
Default #goto woes cont.

#goto with a target works fine.

#goto 0 0 0
#goto 1000 -413 98

etc

dont work in some zones.

It seems that all zones you can see a sky in, the #goto x y z command works.

Zones that dont have a visible sky like Skyshrine, Plane of Hate, etc, #goto x y z doesnt work. It simply stops at the first obstacle and drops you down.

I made the mistake of applying myra's db to the MW055 db and it messes up the doors. You get double doors and some clickable zone events dont work because of double objects and the one you need to click you cant touch because of overlap.
  #6  
Old 04-30-2004, 01:20 AM
Destavator
Sarnak
 
Join Date: Apr 2004
Posts: 37
Default

#goto x y z works fine for me in every zone, no matter if visible sky or not
  #7  
Old 04-30-2004, 03:22 AM
gthang187
Sarnak
 
Join Date: Dec 2003
Posts: 53
Default

When i get stuck in a zone i just type #zone zonename atleast thats what i use to do untill the minilogin for 5.7dr2 comes out i cant play :(
  #8  
Old 04-30-2004, 03:49 AM
Gonkers
Sarnak
 
Join Date: Mar 2004
Posts: 65
Default

Let's say a location in Everquest is -15.00, 25.10, 9.00

So you end up typing #goto -15.00 25.10 9.00

Now the trick is to flip around the first and second number so you appear in the correct place.

For example

#goto 25.10 -15.00 9.00

If you're using #zone cshome <loc> you would do

#zone cshome -15.00 25.10 9.00
  #9  
Old 04-30-2004, 07:54 AM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

eqemu = x y z
everquest = y x z
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
  #10  
Old 05-01-2004, 07:05 AM
diesalot
Fire Beetle
 
Join Date: Dec 2003
Posts: 26
Default Got that backwards

eq = x y z
EqEmU = y x z

Could just do #loc and solve the whole issue.
  #11  
Old 05-02-2004, 04:51 PM
Snappy
Fire Beetle
 
Join Date: Feb 2004
Location: Illinois, USA
Posts: 12
Default

lol it can be frustrating... but the last two posts are correct... in live the /loc returns your location in y x z format. it is the same in eqemu. i have tested this in the live game and then doing the same in eqemu.
one wonders why sony/verrant would reverse the first two coords.. maybe to ... well who knows..
have fun
__________________
"Patience my young apprentice. All in good time."
You can't have everything.... where would you put it?
  #12  
Old 05-02-2004, 11:26 PM
petersonz
Fire Beetle
 
Join Date: Apr 2004
Posts: 11
Default Thanks guys

 


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