Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 04-30-2004, 09:38 PM
smuggler's Avatar
smuggler
Sarnak
 
Join Date: Apr 2004
Location: Okaloosa, FL
Posts: 36
Default eh?

sorry, i'm a bit confused by this

in each of the added values in that formula, TRUNC is a multiplier..

so, if at any time trunc is zero, then each of the added values will be zero

so, if trunc is ever zero, hp is instantly zero

what's the deal?

is this:

Quote:
Originally Posted by magelo peoples
TRUNC [(STA-255)/2]
supposed to be this?

Quote:
Originally Posted by smuggler
TRUNC [(STA+255)/2]
if the former were true, trunc would either be zero or a negative number

if the ladder were true, then a higher stamina would actually benefit
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:30 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3