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Old 05-15-2004, 03:02 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default Re: of servers, databases, and packet cap-ing...

Quote:
Originally Posted by maaltan
I have noticed that if both of us zone change at the same time to the same zone, either one or both of us freeze/crash. If one person goes in first and the second person goes in before he is finished loading, the first person crashes and the second person survives. It is sort of like the first person's zoning was aborted. If we go in together, we both freeze/crash. If we take turns, we can both get through.
This is most likely due to your server not having enough processor power to load two characters at once since you are probably running one of the clients on the same server. The client sometimes crashes or LDs when the server lags out while its zoning and having to much running at once can make it take longer than the client can handle.

Quote:
Originally Posted by maaltan
Another problem, which might be DB related, Is that i get stuck in objects some times. if i get close to a desk or a table my character will crouch. if i jump or continue walking i will get stuck in the table, etc.
This is not related to the server at all. It is a client problem and happens on all types of servers including live.

Quote:
Originally Posted by maaltan
Also, for the server it would be nice to have a time stamp on the messages in the zone/world windows. This way, if you notice some small wierdness, you can just make a note of the time instead of quit all the way out to look at the logs before you lose it with the other errors.
It would be possible to add this in the server, but it would require editting a lot of the code and would slow the server down significantly because every message would have to check the time and convert it to a readable string which eats up processor time.
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