Heyas All,
First let me thank all of the developers and worldbuilders for doing such a great job. I have had a 4.4 local server running for a while, and recently patched my EQEmu folder to live to go and try 5.7DR4.
First I tried out some servers by other ppl to see what had changed since 4.4. Tried the Green Leaf server for a while and liked it a lot.
Then I tried to get a local server running with mini-login again. I was having some problems at first, but then I read I needed an older version of eqmain.dll. After getting that everything ran great.
Finally I wanted to host a server through eqemulator.net. I changed all files and things looked to be ok at first. But then I noticed my server wasnt up there in the list. No matter what I tried, my server wouldn't show up. Zone.exe en World.exe's output look fine to me. Tried different settings I found on these forums.
Here are the settings as they are now;
Loginserver.ini
[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginserver2=eqlogin2.eqemulator.net
loginserver3=eqlogin3.eqemulator.net
loginport=5997
loginport=5997
loginport=5997
worldname=DazL's Realmz Test
worldaddress=82.161.59.166 <- My external IP
locked=false
[WorldServer]
Defaultstatus=20
Unavailzone=
[LoginConfig]
ServerMode=Standalone
ServerPort=5999
UplinkAddress=
UplinkPort=
UplinkAccount=
UplinkPassword=
[ChatChannelServer]
ChatChannelServer=192.168.0.2 <- My internal IP
db.ini
[Database]
host=localhost
user=dazl
password=******
database=eq
compression=off
boot5zones.bat
@echo off
if NOT exist spells_us.txt goto NOSPELL
start zone . 82.161.59.166 7995 192.168.0.2
start zone . 82.161.59.166 7996 192.168.0.2
start zone . 82.161.59.166 7997 192.168.0.2
start zone . 82.161.59.166 7998 192.168.0.2
start zone . 82.161.59.166 7999 192.168.0.2
exit
cls
:NOSPELL
echo You did not copy the spells_us.txt from your everquest directory to this one. Please do so or zones will crash on startup.
PAUSE
If anyone has some suggestions they would be more than welcome=)
I noticed some things were not fully functional in 5.7DR4. At least not in the database (the one from projecteq) and cvs (29 may) im using. I understand the Devs are working on these issues and Ill just have to wait for another release. But then again Im wondering if there are some things I could fix myself.
I noticed self-targeting was working on green leaf for example. Is this something which could easily be altered? Also I was wondering about mobs not aggroing. Is this only a db/faction issue? Anyone want to share his opinion/ideas on that?
Thanks in advance,
Greetingz,
DazL