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Old 06-10-2004, 02:08 PM
fogri
Fire Beetle
 
Join Date: Feb 2004
Posts: 7
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Quote:
Blaming the devs who simply write the server code really doesn't make any sense to me.
I didn't "blame" anyone, lets get that strait.

Quote:
EQ is an RPG, and part of the fun in RPG's come from character progression over a long term. When you use #level to get that instant 65, what have you accomplished? The first character I made on the test server, I actually leveled it up to 30 the old fashioned way
Another, much, much larger part of EverQuest Live, is Alternate Advancement, Equipment, Raiding, Skills, Grouping, Adventures, Augments... and the list goes on.... ALL of which, you can't do on the Emu servers as they are either not supported, you could solo any mob you wanted or you could get loot / skills within one sentance.
I'm not saying this is bad, infact i think the devs have done a top dollar job on the Emu server, especially as the client is always changing and its not supported officially.

Point being: If people wanted Live, they would play on Live, as I am one of those people, i approach EQEmu servers with the main aim of FUN in mind; spending 5 hours soloing to 65 because no-one wants to group, then realllizing there is nothing to do once your there is nothing to do when your there is not my idea of FUN. The most fun i had on EQEmu was dueling in the arena / GM events involving slightly better loot to give you the edge from one point of view (attack) where other people would have the defense loot. They don't make them like they used to!

Quote:
If you have a good idea for a server, you should've pitched it here or if you have the resources, run it yourself.
The is no point running a server for 3 hours a day (tops), which is how long i play EQEmu as it will not get any people playing on it.... the rest of my time is spent working or playing on live. Respect to the servers already up but they just aren't my, and alot of friends that used to play EQEmu (emphasis on 'USED TO'), cup of tea.

The more feedback you guys can get back the better is the way i see it and losing 10% of the people giving feedback because people don't want to kill random npc's on a 3 minute spawn timer over and over and over and over and over and over and over and over and over and over again isnt good and im simply trying to resolve this problem
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