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Old 06-29-2004, 10:34 AM
sianyde
Sarnak
 
Join Date: Jun 2004
Posts: 92
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Quote:
Originally Posted by Moac
First off do i download the latest complilied files or the lastest configuration files? When first starting. As of now i have the MW database and MySQL working. I downloaded both of them and extracted them into my eqemu folder and one extracted without world.exe and zone.exe while the other one created another folder named eqemu and carried with it other files that the previos one didn't have....such as an items and documents folder.
I found the following guide the most useful in creating my server:

http://www.eqemulator.net/forums/viewtopic.php?t=13403

I made the following deviations:
I didn't download Sandy's Loot Editor, Magoo's Item Editor, or IeQ (well, I did, but I can't get it to work yet, but I done >need< it to work to get the server to run).

Go to biosprite, and download the latest source, instead of getting 5.7DR3. I believe the last one was 6-26-04, and it is 0.5.7DR6.

Also, I recommend (but you don't absolutely require) you grab govtcheese's faction update, and the ac update. (some simple searches should locate those)

After you source the npc types and the loot types, source in the factions.

add the following column to the database:
alter table npc_types add ac int(5);
then source in the ac update

add this column:
alter table items add unknown008 int(11);

in loginserver.ini, remove the loginserver2 and loginserver3 lines.
change loginserver to loginserver=eqlogin.eqemulator.net
use only 1 line for loginport, and set it to loginport=5995

IF you are playing behind a NAT router, there are some other mods you have to make.

Also, when you are compiling, ensure that you are compiling the release option. If you inadvertently compile guildwars, you are going to have some major issues at character creation =)

use that guide with these changes to get your server up and running. when you're done with that, you can try playing with perl.
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