Each 0x03 fragment refers to one and only one texture bitmap filename. Each 0x04 fragment can refer to more than one 0x03 fragment. So for water textures, for example, there will be four 0x03 fragments where each one refers to one texture bitmap, and there will be one 0x04 fragment that refers to all four 0x03 fragments.
An 0x03 fragment refers to an individual texture bitmap.
An 0x04 fragment represents an entire texture that a polygon may reference, whether it is a static texture (only one texture bitmap) or animated texture (more than one texture bitmap).
WC
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