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Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |
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07-23-2004, 08:12 AM
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Hill Giant
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Join Date: Mar 2004
Location: South Florida
Posts: 247
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Actually I should have made a distinction...I was not talking about non-Live type additions, but only code related to a core eqemu live emulator. Having those additional featured shared would be nice for the community as a whole, but I can understand keeping those just on the creator's server.
As far as making them eqemu compatible, that should be up the person wanting to implement them. As a creator of the feature, you have done enough by just writing it and releasing it. It should be up the the prospective admin who wants to add the feature to figure out how to do so. And it doesn't even have to be the releasing of code, even psudo-code would be very helpful for people who need a push in the right direction on how to write their own similar system.
I hope you didn't think I was directing any part of my post at you, Wiz. I know you have written a lot or released code and contributed a lot to the cvs. To be honest, since minilogin is dead I am forever stuck at a DR3 server. But I do want the community to live on, and was speaking as such. My post wasn't directed at anyone in particular, just something to think about.
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07-23-2004, 08:14 AM
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Dragon
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Join Date: Feb 2002
Posts: 583
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Okay.
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I'm sorry.... but that.... is one of the lamest things ever posted on these forums... ever.
Go get a life, maybe a girlfriend or wife. If you are crying because of a game you have issues.
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In response to:
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However, I can honestly say that I have actually cried during several of my roleplay sessions. Yes, they were that emotional.
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Yeah, answering a question, alright. I can see how you misread "However, I can honestly say that I have actually cried during several of my roleplay sessions. Yes, they were that emotional." as "Sotonin, am I a sad person if I have actually cried during several of my roleplay sessions. Yes, they were that emotional." After all, it's just a faint difference of pronounciation.
Quote:
OMG. he didnt???????? how did the orcs die then! omgz. im crushed.
Seriously though. come on you get what i'm saying. you see orlando blooms face. he IS real. He has emotions on his face and they are conveyed through him..
in everquest you see emotes. text on the screen and a stock avatar. if you get all excited and emotional over that you need serious mental help.
*** Sotonin shouts " Lightning bolt~, Lightning bolt!~"
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Definitely nothing out of line here, no no.
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07-23-2004, 08:29 AM
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Demi-God
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Join Date: May 2004
Posts: 1,177
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I don't think there is actually. Nope.
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07-23-2004, 08:38 AM
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Dragon
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Join Date: Feb 2002
Posts: 583
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Quote:
Originally Posted by sotonin
I don't think there is actually. Nope.
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Then you have just proven that you deserve the title. Bravo.
And nice dodge on the "I only replied to questions". Not.
To everyone: I apologize for the derail on this thread, btw, but sotonin seems to have this thing for taking pot shots and trolling threads.
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07-23-2004, 08:48 AM
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Fire Beetle
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Join Date: Jan 2005
Posts: 15
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Quote:
Originally Posted by sotonin
I don't think there is actually. Nope.
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Source of title identified.
Course of action?
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07-23-2004, 09:11 AM
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Sarnak
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Join Date: Apr 2003
Posts: 72
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dont degrade this with personal attacks plz
Why do semi contructive posts like this always have to degrade into flame-a-thons.
The 2 overriding fundamental flaws i see with this emulator are,
1. Trying to keep up with live patches. It seems like alot of the resources now days are channeled into fixing what the latest patch broke. As you burn yourself out trying to keep up the code up to date the code bugs and breaks that are created by this action are slow to get addressed, and new features seem slow in coming out.
2. Youve emulated many aspects of EQ quite accurately EXCEPT combat. This is CRUCIAL to good game play and server balance. Yes i understand you cant emulate this accurately because of lack of information, but ive been looking at CVS code for it for little over a year now, and quite frankly almost NOTHING about the current system is even close to accurate. If everyone is wondering why AA skills are never put in, i suspect this is one of main reasons why. As to all the people that want flexible database driven combat systems, yes thats great but this is an EQ EMULATOR. As such the first priority is getting semi-accuracte base line combat.
So this doesnt get to negative, the perl based quest system is great from what ive heard. Database development and tools associated with it are incredible. Networking code has made LONG strides also in last 6-12 months.
I dont know whats its like to be a developer for eqemu, i can only imagine for the most part its a thankless job that you really have to enjoy to even begin to undertake. I have seen lots of very good things come out of eqemu, and think there will be more in the future, but planning and communication need to be improved to get there i think.
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07-23-2004, 09:22 AM
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Dragon
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Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
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if WR code is so highly modified that is is not able to be merged with standard emu soucre.. why not remove the WR code from the emu source. i mean how many lines of unused code can be removed so more people that know coding dont have to be distracted by alot of code that is no longer needed.
anyways, i have seen the code posted in the dev forums and would say that 90% or so never gets added no devs reply to the threads saying it's a good idea but needs more or what not.
__________________
Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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07-23-2004, 09:23 AM
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Demi-God
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Join Date: May 2004
Posts: 1,177
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Quote:
And nice dodge on the "I only replied to questions". Not.
To everyone: I apologize for the derail on this thread, btw, but sotonin seems to have this thing for taking pot shots and trolling threads.
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Sorry... to correct myself, I only reply to direct questions, or "Pot Shots" (as you put it) directed at me. And the only threads where i've remotely "Flamed" anybody are ones with you Wiz. Surprise.
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07-23-2004, 09:37 AM
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Dragon
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Join Date: Feb 2002
Posts: 583
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Quote:
Originally Posted by sotonin
Quote:
And nice dodge on the "I only replied to questions". Not.
To everyone: I apologize for the derail on this thread, btw, but sotonin seems to have this thing for taking pot shots and trolling threads.
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Sorry... to correct myself, I only reply to direct questions, or "Pot Shots" (as you put it) directed at me. And the only threads where i've remotely "Flamed" anybody are ones with you Wiz. Surprise.
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You started flaming people on page four. I hadn't even posted in this thread when you started ranting about my immaturity. So what you're saying is that you're clarivoyant, since you knew I'd come into the thread?
Not to mention as I just pointed out above, your original attack didn't reply to any question. Just because you say so doesn't make it so.
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07-23-2004, 09:43 AM
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Dragon
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Join Date: Feb 2002
Posts: 583
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Quote:
Originally Posted by wize_one
if WR code is so highly modified that is is not able to be merged with standard emu soucre.. why not remove the WR code from the emu source. i mean how many lines of unused code can be removed so more people that know coding dont have to be distracted by alot of code that is no longer needed.
anyways, i have seen the code posted in the dev forums and would say that 90% or so never gets added no devs reply to the threads saying it's a good idea but needs more or what not.
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I don't really get what you're saying. The WR code is a custom mod of the EQemu code that is used only for WR. When I fix a generic feature like LOS or grids I tend to get it into the CVS, but stuff like WR AI isn't part of the CVS.
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07-23-2004, 10:08 AM
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Dragon
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Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
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Quote:
Originally Posted by Wiz
I don't really get what you're saying. The WR code is a custom mod of the EQemu code that is used only for WR. When I fix a generic feature like LOS or grids I tend to get it into the CVS, but stuff like WR AI isn't part of the CVS.
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Just was reading this thread and noticed where you said "I tend to". Does this mean that general EQ features that you've fixed you DO implement into CVS or you MAYBE implement them depending on your mood or something? What's the deciding factor if you'll submit them? I'm just wondering as that statement wasn't a definite "Yes I put all my basic EQ code fixes into the CVS"
Not taking a stab at you in a personal manner or anything, but I got all wrapped up in the moment with people quoting each other left and right and then dissecting the statements. 
__________________
An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
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07-23-2004, 10:14 AM
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Dragon
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Join Date: Feb 2002
Posts: 583
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Quote:
Originally Posted by RexChaos
Quote:
Originally Posted by Wiz
I don't really get what you're saying. The WR code is a custom mod of the EQemu code that is used only for WR. When I fix a generic feature like LOS or grids I tend to get it into the CVS, but stuff like WR AI isn't part of the CVS.
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Just was reading this thread and noticed where you said "I tend to". Does this mean that general EQ features that you've fixed you DO implement into CVS or you MAYBE implement them depending on your mood or something? What's the deciding factor if you'll submit them? I'm just wondering as that statement wasn't a definite "Yes I put all my basic EQ code fixes into the CVS"
Not taking a stab at you in a personal manner or anything, but I got all wrapped up in the moment with people quoting each other left and right and then dissecting the statements. 
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Well, it honestly depends on how much time I have at my hands. Big things I do always make their way into the CVS, but it might take some time.
Other things, like the fact that WR has working AAs... I use different code for spells, combat and AI, so it really doesn't leave many AAs that I could share the code for, it'd be faster to write it from the ground, and something anyone with C++ knowledge could do.
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07-23-2004, 12:39 PM
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Banned
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Join Date: Apr 2004
Posts: 245
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sot really doesnt deserve that tag, all you can get from his posts back in that thread is that he thinks people who cry during eq are really really wierd, he obviously doesnt need to flame to feel self worth, its just a one liner to make him mad. he could say something like, 'wiz needs to give childish tags to feel self worth' or 'wiz needs to pick apart flaws in posts and make little comments about people to totaly ignore the real point of the poster to feel self worth" but none of those little one liners are true.. there only to piss u off.. wiz has to realise this.. right??
btw i can post this right? i mean you dont need this thread right ? lol, i mean, you guys already know if you keeping your work for your own server when it could benefit eqemu or not yah? you dont need this dude to tell u lol. ok .. yay.. i guess this post is ok
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07-23-2004, 05:25 PM
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Dragon
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Join Date: Feb 2002
Posts: 583
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Quote:
Originally Posted by bbum
sot really doesnt deserve that tag, all you can get from his posts back in that thread is that he thinks people who cry during eq are really really wierd, he obviously doesnt need to flame to feel self worth, its just a one liner to make him mad. he could say something like, 'wiz needs to give childish tags to feel self worth' or 'wiz needs to pick apart flaws in posts and make little comments about people to totaly ignore the real point of the poster to feel self worth" but none of those little one liners are true.. there only to piss u off.. wiz has to realise this.. right??
btw i can post this right? i mean you dont need this thread right ? lol, i mean, you guys already know if you keeping your work for your own server when it could benefit eqemu or not yah? you dont need this dude to tell u lol. ok .. yay.. i guess this post is ok
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That might be valid if he didn't consistently go out on a tangent to boast the superiority of his own preferences in that thread. Seriously, he was way way out of line.
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07-24-2004, 12:29 AM
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Dragon
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Join Date: Mar 2004
Location: England
Posts: 776
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A simple question was asked and a flame was started , cant we all just share ? if no one wants to then so be it, if there is a war between folks start another thread. I appriciate all that the devs have done so I can have my own server and I have put alot of time into changing things to get them fixed and have added some things that are unlike live . I have quests going on and have some zones set up diff then live . I do this for me , I have more fun setting things up in my server then I do playing live, I have 4 live accounts and spend more time on my server then I do in game, I only have 3 people at the most on my server and I hope they like what they find there although I know there is still alot of work to do . If i had one wish for this project it would be to stop trying to keep up with live and all work toward a common goal of taking the code we have now and perfecting it , there is only one way to ever keep up with live and that is when EQ is over . if all of the time that has been spent fixing code that live breaks were spent on perfecting what we have then these servers would be awsome. These of course are the ramblings of a mad man but who knows , mabey theres something worth thinking about in there .
Sakrateri,
ServerOp, Fates Destiny
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