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  #16  
Old 08-03-2004, 10:43 AM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by jimbox114
Example 1 (this one works except when I say god):
sub EVENT_SAY
{
if ($text=~ /Hail/i){quest::say("What do you want from me mortal? Are you here to [test] your strength against me, or do you think your a [God] now? Well speak up, I do not have the time for the likes of you $race now speak up!");}
if ($text=~ /test/i){quest::say("Well if you wish to fight me, draw your blade and strike me. I have slain many adventures who have wandered into my domain, do you honestly think you are any different? Go on, Strike me if that is what you want to do.");}
if ($test=~ /god/i){quest::say("Ha, you have got to be jokeing? Well if you were I guess I could permit you passage to the sacred grounds, but I hardly see any reason for me to do that. Now begone, I don't wish to deal with the likes of you anymore!");}
}
You have test instead of text in that one which would explain why when you say 'god' it doesn't work.
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  #17  
Old 08-03-2004, 12:13 PM
jimbox114
Hill Giant
 
Join Date: Jun 2004
Posts: 231
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That does explain that. I looked real close at my others and I noticed all of them had a ) missing in them. Hopefully that takes care of it. Thanks for the assistance, think its fixed (knocks on wood).
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  #18  
Old 08-03-2004, 12:16 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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to get rid of the plugin error just rename a blank txt document plugin.pl and im not sure where you put it in, i have it in C:/EQEMu and C:/EQEMu/Quests/ and I dont get the error any more.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #19  
Old 08-03-2004, 02:51 PM
animepimp
Dragon
 
Join Date: Jan 2004
Posts: 860
Default

Well I'd say your second quest is failing because /morons/i{quest:: is missing a ), should be /morons/i){quest::. Check the output of zone.exe after you zone into there, it will tell you if a quest fails to load.
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  #20  
Old 08-03-2004, 03:52 PM
jimbox114
Hill Giant
 
Join Date: Jun 2004
Posts: 231
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Aye I went through there and noticed alot of them was missing the ) I got them all working now. Thanks. Things are looking good on there now.
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