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  #21  
Old 08-06-2004, 04:29 PM
Doodman's Avatar
Doodman
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Join Date: Aug 2003
Posts: 246
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Plus, beyond the leading op_code (OP_SessionRequest is 0x01 and Op_SessionResponse is 0x02) here is the structure of the SessionRequest and SessionResponse packets:
Code:
struct SessionRequest {
        unsigned long UnknownA;
        unsigned long Session;
        unsigned short UnknownB;
        unsigned short MaxLength;
};              
                
struct SessionResponse {
        unsigned long Session;
        unsigned long Key;
        unsigned short UnknownA;
        unsigned char UnknownB;
        unsigned char UnknownC;
        unsigned short MaxLength;
        unsigned long UnknownD;
};
In the login server Key is ignored and unused. In the chatchannels it is used to "scramble" the packets being sent.
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