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					Originally Posted by sotonin
					
				 the correct forum would be bug fixes or feature requests
 why the hell would you want him to use #dbspawn there are already quest commands for that
 
 quest::spawn();
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 Doesn't that just spawn a generic mob with no particular id?  Basically isn't it the #spawn command?  If you was wanting to spawn a mob who would be part of a quest you would need to know its id.