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  #21  
Old 08-14-2004, 08:23 AM
daeken_bb
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Thank you KhaN! I had the exact same idea. I want to be able to create a completely custom world

I also want to be able to _build_ worlds in FreakU, both offline and online. I want to make it a completely integrated development and design tool.

FreakU is OpenGL and SDL-based, btw. I don't use windows or any of MS's other proprietary bullshit.
Oh, and yes, bumpmapping can be implimented. I'd also really like to play with normal mapping, but both of those technologies will require building completely new content. Should be fun
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