just an idea : if you want attackers to act as a 'party' in a war, do :
have one mob spawn in a regular fashion (the leader), then it spawns 9 more mobs in its spawn event. The new mobs will have quest::follow in their own spawn event, so you will keep the band together.
As for moving them after a while, setting a grid with a good delay on the first wp of the leader should do it (dunno if there are perl functions for saying 'start moving now' ...)
As a matter of atcking, factions should be ok imho.
i hope this helps. lemme know, i'd like to setup some kind of guard patrols in a city using this.
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