The problem is that code segment runs in zone.exe, but the "net.world_locked" variable is only in world.exe. You need to use the TCP serverpackets to have zone.exe tell world.exe to change the variable, there's no way to do it directly.
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.