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Old 09-24-2004, 04:26 AM
lostemu
Fire Beetle
 
Join Date: May 2004
Posts: 5
Default Local server setup

Lets say I just want to play on the server by myself, I dont want to host it for anyone else. Will the following LoginServer.ini work?

##########################################
### --- This file tells world.exe what loginserver to connect to.
### --- Leave the account and password field BLANK.

### --- Public Login is un-supported as is LAN playing. We reccomend using the EQEmu.net Loginserver ALWAYS.

### --- NOTE: Starting 6-1-2002, you can no longer use the word "Server" in worldname.
### --- NOTE2: the word "Server" is added to each server automaticly.

# READ README.TXT

[LoginServer]
loginserver=eqlogin1.eqemulator.net
#loginserver2=eqemulator.net
loginport=5997
#loginport2=5996
worldname=Who Cares I dont
worldaddress=localhost
locked=false


[WorldServer]
Defaultstatus=0
Unavailzone=

if NOT exist spells_en.txt goto NOSPELL

start ZoneDebug.exe . localhost 7995 localhost
start ZoneDebug.exe . localhost 7996 localhost
start ZoneDebug.exe . localhost 7997 localhost
start ZoneDebug.exe . localhost 7998 localhost
start ZoneDebug.exe . localhost 7999 localhost
exit
cls

:NOSPELL
echo You did not copy the spells_en.txt from your everquest directory to this one. Please do so or zones will crash on startup.
PAUSE

[ChatChannelServer]
worldshortname=
chataddress=
chatport=
#########################################

I have the database created, when I try to run world.exe (the precompiled one) It throws an error when loading LoginServer.ini. I am assuming I ahve somthing messed up inside this.

Any ideas?

Thanks guys and gals

LE
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