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  #8  
Old 09-30-2004, 12:06 AM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
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This confirms what Liscadipesce wrote, row 1029 of attack.cpp, 5.6dr6, the only part of the code where EVENT_SPLAY is spawned, IE when a PC dies.

Code:
if (other->IsNPC())
 parse->Event(6, other->GetNPCTypeID(), 0, other,this->CastToMob());
edit : Forget the modification i proposed
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