You know thats what I thought too, so I wrote alot of quests that way. Then when I went to try them, none of them work. So I added the else in there as a test to see if just the multi line was the bad one, and sure enough, the npcs would react to the else statement. Now, even if you 'properly' code the multi line and include an else, it still breaks. So i ended up removing the else line of all my hand in quests for now. I would like to have it because it shows the player that they didnt just eat items but were handed the wrong thing.
Its kind of wierd the perl parser is that picky, i mean geeze. Thats like saying (1)+(1) != 1+1
|