Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 05-04-2002, 03:09 PM
TheDreamX
Sarnak
 
Join Date: Apr 2002
Posts: 54
Default

OMG, I love your build. Two major flaws though. I had to use precompiled version so far b/c your source doesn't include MalevolentAI.h which I can't find anywhere. Also, when using your ZoneNT.exe, it's great how mobs actually (somewhat) move now, but they are really glitchy. They often fall from the sky and sometimes cause my server to crash when they move into a player's view. Anyway, nice work besides. I'm working on fixing up the code myself, removing the emu commands (#zone, #level, etc.) for common members, and adding more functions (player houses, skills such as forage). Just need MalevolentAI.h to compile my project. Keep it up!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:30 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3