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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 10-21-2004, 12:39 AM
moadhib
Fire Beetle
 
Join Date: Jul 2004
Location: Canada
Posts: 22
Default Question for the PEQ team

Hey guys, love your stuff!

Just a quick question:

How will the Kunark DB be released?

I have taken the 5.8 classic DB and applied it to my server. I now have introduced all the quests from EqLive to my starting zones. For example; If I have a quest for a Gnome Paladin Breastplate (newb armor) - Deep Muses Breastplate - and the ID is 11342, will the item ID be different with the Kunark release?

I guess I'm asking if the Kunark DB is appended with the Classic, with the ID's from Classic still intact?

If not I guess I'm gonna have to rewrite alot of quests hehe...
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  #2  
Old 10-21-2004, 01:00 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
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Item id's never change.

And ya, the classic zones are staying the same. So your quests shouldn't break.

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  #3  
Old 10-21-2004, 01:40 AM
mysticalninjajesus
Banned
 
Join Date: Oct 2004
Posts: 166
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classic db with those newbie armor quests from velious? yuck.
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  #4  
Old 10-21-2004, 02:14 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
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I don't think he's aspiring for a classic server. that's why he's asking about our next expansion. :P
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  #5  
Old 10-21-2004, 03:07 AM
moadhib
Fire Beetle
 
Join Date: Jul 2004
Location: Canada
Posts: 22
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I'm using the classic database because it's the most complete by far for the zones introduced. I'm not interested in using other zones until releases by the PEQ, I like quality over quantity.

I wouldn't call 1150+ quest items (classic only) yuck either... I have been puking up Perl for the last few days now...
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  #6  
Old 10-21-2004, 03:22 AM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
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I think the community would be very gratefull if it could get those 1150 quests, even more if they're written for PEQ !!!
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  #7  
Old 10-21-2004, 03:39 AM
vetoeq
Hill Giant
 
Join Date: Apr 2003
Posts: 125
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Agreed, get in contact with the PEQ folks and see how to best align your quests with their DB's!
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  #8  
Old 10-21-2004, 03:53 AM
sotonin
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Join Date: May 2004
Posts: 1,177
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If they are *real* live quests, indeed we very much would love them! And we would love you to help us work on the official quest team as well.
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  #9  
Old 10-21-2004, 05:06 AM
moadhib
Fire Beetle
 
Join Date: Jul 2004
Location: Canada
Posts: 22
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Cool, will do.

I have actually counted 1323 quests for Classic only zones. I now have intimate knowledge of Allakhazam's hehe.

Right now I'm going through the code and testing the quest's randomly, I made sure not to include partial or broken quests.

Right now I'm starting a Kunark Quest pack - including Epic 1.0 quests.

Thank god NPCID's and ITEMID's aren't changing hehe, I'd be in tears :P
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  #10  
Old 10-21-2004, 05:09 AM
movieman
Fire Beetle
 
Join Date: May 2004
Posts: 25
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Thanks for the work: that quest pack sounds great!
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  #11  
Old 10-21-2004, 05:30 AM
moadhib
Fire Beetle
 
Join Date: Jul 2004
Location: Canada
Posts: 22
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I should have the Classic Quest pack ready and tested for Monday. I don't like bugs heh.

As for the Kunark Quest pack, well, those Epic quests aren't called Epic for nothing lol... and I don't have all the spawn info either at the moment...
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  #12  
Old 10-21-2004, 06:19 AM
Xothin
Sarnak
 
Join Date: Oct 2004
Posts: 68
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I might be able to help a bit with a couple of them.... but they're long and well... nasty.

I've helped with, Druid, Ranger, done Rogue myself, some of Cleric

What kind of info do you need?
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  #13  
Old 10-21-2004, 06:43 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

just a suggestion....

item ids are fixed so you dont have to worry about them.

On the other hand, while PEQ's NPC IDs will never change, theres nothing saying they have to be the way they are, aka they are not collected from live in any way.

So my suggestion is to write named quests insetad of putting them into files based on ID. This is how we are doing all future quests on PEQ. Its a lot easier to write and read them this way. If you need more info about the system, you can look here:
http://eqemu.psend.com/quest_scripts_release.txt

you just need a server built with them enabled. the #define to enable it is at the top of embparser.cpp right now, but will be moving to features.h within a couple hours in CVS.

but it shouldne tbe too hard to convert the ID based ones with a script, I did it for the original perl quests, and I can do it again if needed.
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  #14  
Old 10-22-2004, 01:38 PM
mysticalninjajesus
Banned
 
Join Date: Oct 2004
Posts: 166
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Quote:
I wouldn't call 1150+ quest items (classic only) yuck either... I have been puking up Perl for the last few days now...
newbie armor quests are not from classic. infact they ruin the rest of classics' quest content with their rewards.. i mean.. magic items from newbie quests? ever wondered why you havent checked if a item was magic in years? those quests have alot to do with it. not only that but they are not the same quality of the real quests. they make no sense. (random no sense items into a 'magical container' to get a 'magical armor material'... very lame) but the worst part about them is they give gear with stats at lvl 8 that wouldnt normaly be obtainable until like lvl 30

keep perfecting the classic quest db plz thnx. im sure its not perfect and still much to do bnefore you work on kunark db..

btw heres something i dont see you could of possibly made a classic quest db without. (allakazam is horrible for quest info, especially for npc text) http://www.eqcaster.com/downloads/EverQuest.chm

btw plz dont tell me you made some of the npc chat up based on the little description on allakazam.
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  #15  
Old 10-22-2004, 01:50 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
I have actually counted 1323 quests for Classic only zones. I now have intimate knowledge of Allakhazam's hehe.
Dude thats just creepy. hehe
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