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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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  #14  
Old 10-22-2004, 01:38 PM
mysticalninjajesus
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Join Date: Oct 2004
Posts: 166
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Quote:
I wouldn't call 1150+ quest items (classic only) yuck either... I have been puking up Perl for the last few days now...
newbie armor quests are not from classic. infact they ruin the rest of classics' quest content with their rewards.. i mean.. magic items from newbie quests? ever wondered why you havent checked if a item was magic in years? those quests have alot to do with it. not only that but they are not the same quality of the real quests. they make no sense. (random no sense items into a 'magical container' to get a 'magical armor material'... very lame) but the worst part about them is they give gear with stats at lvl 8 that wouldnt normaly be obtainable until like lvl 30

keep perfecting the classic quest db plz thnx. im sure its not perfect and still much to do bnefore you work on kunark db..

btw heres something i dont see you could of possibly made a classic quest db without. (allakazam is horrible for quest info, especially for npc text) http://www.eqcaster.com/downloads/EverQuest.chm

btw plz dont tell me you made some of the npc chat up based on the little description on allakazam.
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