Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #16  
Old 10-23-2004, 12:41 AM
garim12
Fire Beetle
 
Join Date: Oct 2004
Location: Tampa, FL
Posts: 19
Default

Oh, crap, sorry... was late and I forgot to paste my SQL statements in. Here's what I ran:

Quote:
ALTER TABLE inventory MODIFY charges tinyint(3) default 0;
ALTER TABLE sharedbank MODIFY charges tinyint(3) default 0;

Oh, and a reminder: all of the right-clicky items you've already summoned in game will still be broken. Just destroy those items and #summonitem them again and they should work from now on.
Reply With Quote
  #17  
Old 10-25-2004, 07:04 PM
Aquelin's Avatar
Aquelin
Hill Giant
 
Join Date: Jan 2004
Posts: 145
Default

Quote:
Originally Posted by garim12
Oh, crap, sorry... was late and I forgot to paste my SQL statements in. Here's what I ran:

Quote:
ALTER TABLE inventory MODIFY charges tinyint(3) default 0;
ALTER TABLE sharedbank MODIFY charges tinyint(3) default 0;

Oh, and a reminder: all of the right-clicky items you've already summoned in game will still be broken. Just destroy those items and #summonitem them again and they should work from now on.
I thought I would bump this thread for all those who still haven't successfully fixed "Item out of charges" (Including me). The above fix has not worked for me, as well as several other fixes from the topics I have viewed. If a confirmed fix is posted here perhaps we may end the issue on item out of charges, eh? :P
Reply With Quote
  #18  
Old 10-26-2004, 02:05 AM
ajb20
Hill Giant
 
Join Date: Jul 2004
Posts: 106
Default

Well what I found works is the following: Get rid of all the items with charges that are on vendors or are handing to the player through a quest. If they are actually forced to loot the item, it seems they never bug, at least haven't had any complaints about it since I changed it over to where they looted the ring. So it seems the problem is somewhere with the NPC handing the item to the player
Reply With Quote
  #19  
Old 10-26-2004, 12:58 PM
Sarepean
Discordant
 
Join Date: Sep 2004
Posts: 253
Default

Hey! I was having this problem until about an hour ago. The problem is in the database and is exactly what Garim was saying--- except his fixes don't fix the inventory part of it. I used MySQLFront and changed the charges table in Inventory, Sharedbank, and items to just being a tinyint (right click "charges" in object view, click properties, uncheck unsigned).

Boot your server up after that, resummon items that have infinite charges (or are supposed to) and give it a shot. Zone some if you need to. Etc, etc. Should work. =)

-Sarepean
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:47 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3