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Archive::General Discussion Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |
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07-19-2004, 06:55 AM
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Hill Giant
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Join Date: Jun 2004
Posts: 231
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Quote:
Originally Posted by rizzen04
Quote:
it has become increasingly obvious that SOE is slowly and quietly trying to break EQEmu, this being alot of proof
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I think SOE couldnt give a shit about EQEMU, this is a very small project in comparison to the amount of work it takes them just to modify something like that. They are still bringing in tons of money off EQ and even alot of the people that play EQEMU have live accounts on EQ still. there are around 16,000 registered accounts here, even if that was 1 account per person and always active it wouldnt even dent EQ's total account base.
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You forget who your talking about. Sony is the biggest Bastards ever, remember what they did to Bleem!? Not only did Bleem! not hurt them any, but they actually was increaseing the amount of people who could buy Playstation 1 games. Bleem! did nothing illegal, yet they was shut down cause Sony just countlessly took them to court till Bleem! was bankrupt. If they can screw EQEMU, they will do it.
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07-19-2004, 08:27 AM
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Demi-God
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Join Date: May 2004
Posts: 1,177
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Nope sorry. there's a big difference in your comparison bro.
Bleem charged for their software program, they profited off it.
EQEMU does not. Thats the real basis. If sony sued anybody on the project they wouldn't get much. if anything from anybody.
But since it's an open source program written by them and not being sold. Sony can not do a thing
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07-19-2004, 10:19 AM
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Discordant
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Join Date: Jun 2003
Posts: 449
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i totally think we should stop updating to live and perfect what we have.
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07-19-2004, 10:30 AM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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Quote:
Originally Posted by x-scythe
i totally think we should stop updating to live and perfect what we have.
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/agree
With each passing patch, more crap gets broken in EQlive anyway, so why bother?
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07-19-2004, 11:19 AM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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X-Scythe
Quote:
i totally think we should stop updating to live and perfect what we have.
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Raddiux
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/agree
With each passing patch, more crap gets broken in EQlive anyway, so why bother?
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Yes, stop catching up to live, this way, no newcomer will be able to join the EQEmu community, you guys should start to brainstorm why EQEmu is always trying to catch up live.
Yes, EQemu could stick to a version, this way, devs could perfect the code, but with time passing the one who patched by mistake, or the newcomers wouldnt be able to play on this "perfected code" because giving eqlive files is warez.[/b]
__________________
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07-19-2004, 11:24 AM
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Fire Beetle
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Join Date: Jan 2005
Posts: 15
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Quote:
Originally Posted by KhaN
X-Scythe
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i totally think we should stop updating to live and perfect what we have.
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Raddiux
Quote:
/agree
With each passing patch, more crap gets broken in EQlive anyway, so why bother?
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Yes, stop catching up to live, this way, no newcomer will be able to join the EQEmu community, you guys should start to brainstorm why EQEmu is always trying to catch up live.
Yes, EQemu could stick to a version, this way, devs could perfect the code, but with time passing the one who patched by mistake, or the newcomers wouldnt be able to play on this "perfected code" because giving eqlive files is warez.[/b]
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A backpatch would naturally be supplied if we were to do this.
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07-19-2004, 12:27 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by bloodgoth
I'm sure we could get someone who plays both EQLive and EQEmu to upload the changed files every time it is patched, therefore providing it to the community via a patcher that is run from our end.
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This is warez. Cant do that. Big no-no.
Quote:
-edit-
Or... Ya know, we could just modify the old patcher and still leech off the SOE ftps.
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Dont know if this is possible. Never know.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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07-19-2004, 02:02 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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IMHO an EQEmu client should use whatever content it can find but never crash if it's looking for something that isn't there. It should either just skip anything that's missing or fall back to something that everyone has (like in EQ classic). That way content shouldn't be too much of a problem. As people start making their own content (like zones) it should become less and less of an issue.
WC
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07-19-2004, 04:41 PM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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What if you used a patcher program. Not like the one EQ uses, but the kind that analyses the differences between the old and new file, and only stores the differences between the two. And when you run the patch, it simply modifies the old executable with the new data to bring it up to date. At least, i think thats how these worked.
Old DOS games like DOOM and Quake used to use this type of patcher. Even UO used this I think, to save on bandwidth back when everyone had dialup. Since all you would be doing is modifying eqgame.exe and whatever else files (like a crack would), it might be safe?
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07-19-2004, 05:35 PM
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Sarnak
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Join Date: Dec 2003
Location: Hellhole, Texas
Posts: 77
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and why wouldnt SOE want to break EMU? its giving players the opportunity to download their files, for free (thats why they have the station client thing in testing) and play for free on somebody elses server, of course they would want to break it, regardless of the amount of people actually doing it, they still think they are losing money...
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If we all took an eye for an eye and a tooth for a tooth, we would have no eyes or teeth.
---confucius...not really...i think it was ghandi
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07-19-2004, 06:15 PM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by aendaar
and why wouldnt SOE want to break EMU? its giving players the opportunity to download their files, for free
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They are doing this themselves. THEY are allowing us to download the trilogy free on their homepage and patch to the latest expansion.
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Originally Posted by aendaar
(thats why they have the station client thing in testing)
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Can someone explain to me, does launchpad check your subscription or just the fact you have the expansion bought?
Quote:
Originally Posted by aendaar
and play for free on somebody elses server, of course they would want to break it, regardless of the amount of people actually doing it, they still think they are losing money...
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They arent loosing as much money as it seems, alot of people here have EQLive Accounts. And compared to the thousands of people who play EQ we are such an insignifigant number.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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07-19-2004, 06:21 PM
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Demi-God
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Join Date: May 2004
Posts: 1,177
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In fact, sony gained money from me. I had quit eq for 3 years.
Then i found out how far eqemulator had come, re-activated my accounts and started to collect zones.
So it's kind of funny if you think about it. =D
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07-20-2004, 08:22 AM
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Fire Beetle
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Join Date: Jul 2004
Posts: 2
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One thing everyone has are the original disks!!!
One thing everyone has are the original disks!!!
Why not perfect that? People can reinstall the disks to a sepparate directory for their client. If we got the server/db side working with the OOB binaries we'd be set.
-Repod
__________________
-Repod
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07-20-2004, 11:07 AM
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Fire Beetle
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Join Date: Mar 2002
Posts: 17
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Yeah why not retool original? Classic/Kunark/Velious/Luclin/Yakesha/PoP/Ldon/GoD original disks no patching, just patched to what the last disk updates to.
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07-20-2004, 01:40 PM
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Sarnak
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Join Date: Jul 2004
Location: Kearns, UT
Posts: 55
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Not everyone has LoY/LDoN/GoD disks because of them also being downloadable expansions.
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