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Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

06-03-2002, 04:42 PM
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Discordant
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Join Date: Apr 2002
Posts: 419
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faction modifier is going to be tricky as we dont use the same factions modifiers in the emu db
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06-03-2002, 04:43 PM
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Discordant
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Join Date: Apr 2002
Posts: 419
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I mean faction number and name not faction modifiers
anyway tired too , I will do some updates to my tool tomorow and see what I can get out
night 
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06-03-2002, 04:58 PM
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Demi-God
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Join Date: Jan 2002
Posts: 1,175
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There also seems to be deity information at location 204 (if it contains a value from 200 to 215 it's a deity, 201 = Bertox, 205=Bristlebane, 206=Inny, etc.) Check out the Imbue gem spells to see what I mean. Not all imbue spells do this. It seems like the binary flag deity field actually makes the client display the deity name, but this one doesn't. Anyone have any insight into it? Is this field an "obsolete" deity field? Also, this field sometimes contains other values as well (for instance, it contains 88 for GM items, and other values for other things...)
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06-03-2002, 05:10 PM
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Discordant
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Join Date: Apr 2002
Posts: 419
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I'll look into it tomorow to see if the values are as they should be WC time to sleep now hehe
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06-03-2002, 05:30 PM
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Dragon
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Join Date: Jan 2002
Posts: 708
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I'm about to start picking at it, so will take a look :p
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06-03-2002, 11:17 PM
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Dragon
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Join Date: Mar 2002
Posts: 633
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wow
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06-04-2002, 05:10 AM
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Demi-God
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Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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heh, it helped a lot that there were items in the DB to compare, almost made it easy. If there is other info you need to find, post an item in the DB with that property, and it will get tracked down...
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06-04-2002, 07:46 AM
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Hill Giant
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Join Date: Mar 2002
Posts: 179
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I'm making a list of the mods of items in the normal db right now, but for now look at the luclin crap items, like boggling spear. They seem to have them. Will be finished in about 25 minutes
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death
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06-04-2002, 08:06 AM
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Discordant
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Join Date: Apr 2002
Posts: 419
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zio we did the search with items in the actual db , (item blobs are saved as they are captured ) so actually we already have the value , just need to give them to the dev team so they can include the skill mods and the like in the damage and skill calculation
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06-04-2002, 09:54 AM
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Dragon
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Join Date: Jan 2002
Posts: 708
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and windcatcher 
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06-04-2002, 10:58 AM
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Hill Giant
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Join Date: Mar 2002
Posts: 179
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Lol stormgod its ok, I didn't really get to it i was working on my mod.
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death
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06-04-2002, 11:18 AM
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Discordant
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Join Date: Apr 2002
Posts: 419
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Quote:
Originally Posted by Baron Sprite
and windcatcher 
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hehe right
Quote:
Originally Posted by Zio
Lol stormgod its ok, I didn't really get to it i was working on my mod.
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hehe I hope your mod will grow fast 
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06-04-2002, 01:31 PM
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Hill Giant
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Join Date: Mar 2002
Posts: 179
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If I get the server and the items, pwnage time 
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death
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06-04-2002, 02:39 PM
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Discordant
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Join Date: Apr 2002
Posts: 419
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number for resist damage is :
01 is Magic
02 is Fire
03 is Cold
04 is Poison
05 is Disease
(dec or hex doesnt matter its the same ;P )
more than that result on a bug displaying delay and damage two times
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06-04-2002, 07:34 PM
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Demi-God
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Join Date: Jan 2002
Posts: 2,073
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Great job guys. When can we start seeing these findings in an Item Editor? i would love to start making some items with mods 
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