Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #16  
Old 11-05-2006, 12:51 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Noticed we no longer have hundred hands effects in there any more either, don't remember if you took that out or if I did when I redid it at first. Not like it was correctly implemented anyway in the old code. It's supposed to modify the base delay before haste by a percentage, it was just adding to the haste overcap percentage.. making it less effective than it should be in some cases.

ex:
A 40 delay weapon with 115% haste would lower the attack delay to 18.60 delay
A 40 delay weapon with 15% hundred hands would lower the base delay to 34 which then lowered by 100% haste would lower the attack delay to 17.00 delay

A 40 delay weapon with 65% haste would lower the attack delay to 24.24 delay
a 40 delay weapon with 15% hundred hands would lower the base delay to 34 which then lowered by 50% haste would lower the attack delay to 22.66 delay

Or something like that.

I don't really see why it would be slowing less and less each time unless perhaps it's your head. It's not really how the bonuses work, they don't check how many times the spell has been on a target just that it is on currently and they calc the value from that.

Edit: Actually I don't think I was thinking correctly on HH. It does lower delay before haste but I think it's by value and not by a percentage, meh now I gotta go look up exactly how it works. See what happens when you don't play eqlive consistantly for a while.

Last edited by KLS; 11-05-2006 at 09:10 PM..
Reply With Quote
  #17  
Old 11-05-2006, 02:48 PM
Rogean's Avatar
Rogean
Administrator
 
Join Date: Jul 2003
Location: Massachusetts
Posts: 708
Default

It lowers by like 4 delay or something. Yes I took it out for now because it wasn't being calculated properly.
__________________
EQEmulator Developer / Administrator
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:09 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3