Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 04-06-2014, 05:36 AM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default Dual Wield Rule Changes

I changed the rules for dual-wielding to allow non-monk/beastlord class to use their fists as long as they have at least one weapon equipped
in either their primary or secondary slots.

Code:
Primary	Secondary	Dual Wield
----------------------------------
2H	Empty		No

1H	1H		Yes
1H	Object		No
1H	Empty		Yes

Object	1H		Yes
Object	Object		No
Object	Empty		Yes

Empty	1H		Yes
Empty	Object		No
Empty	Empty		No (unless you are a monk or beastlord)
If this is incorrect in any way, please let me know and I'll (or someone) will correct it.

If you have an opinion on this, please post and a discussion should ensue.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:57 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3