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  #31  
Old 12-08-2013, 07:41 PM
Lucia Moore
Sarnak
 
Join Date: Sep 2013
Posts: 32
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Quote:
Originally Posted by Kingly_Krab View Post
Ah yes, there is start zone there; however, I have no idea why it would override the rule value.
I don't think it's overriding anything, but that could be where that anomalous "383" zone_id value is coming from. I'll try changing it and see what happens.

Edit: Also, would expanding that table allow clients to perform more race/class combinations at character creation?
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  #32  
Old 12-08-2013, 08:01 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,603
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Quote:
Originally Posted by Lucia Moore View Post
I don't think it's overriding anything, but that could be where that anomalous "383" zone_id value is coming from. I'll try changing it and see what happens.

Edit: Also, would expanding that table allow clients to perform more race/class combinations at character creation?
Yes, if you edited it and the allocations table. You may not have 'Tutorial' selected; therefore, it's sending you to Crescent Reach and not your set zone.
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  #33  
Old 12-08-2013, 08:03 PM
Lucia Moore
Sarnak
 
Join Date: Sep 2013
Posts: 32
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Success!

Changing the value in the char_create_combinations table fixed the issue! That's where the server was pulling that value from!

Thanks Furniture!

And thanks Kingly_Krab, too! I will experiment with more race/class combinations next!
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  #34  
Old 12-10-2013, 03:13 AM
Furniture
Hill Giant
 
Join Date: Aug 2012
Posts: 205
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Are you able to get humans with underfoot to spawn in old west freeport? I am trying this now and Im having issues.
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  #35  
Old 12-10-2013, 10:42 PM
Lucia Moore
Sarnak
 
Join Date: Sep 2013
Posts: 32
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Quote:
Originally Posted by Furniture View Post
Are you able to get humans with underfoot to spawn in old west freeport? I am trying this now and Im having issues.
Yes, I am!

What I did was change the entry in char_create_combinations to 9, then changed the same values to 9 in start_zones, along with providing the correct xyz coordinates.

The trick is that it searches for an entry in start_zones that matches the entry found in char_create_combinations. Those two have to match.
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