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  #1  
Old 12-15-2008, 07:26 PM
Joetuul
Sarnak
 
Join Date: Oct 2008
Location: AZ
Posts: 58
Default quest command for making an NPC non-attackable?

Is there a command to be able to make an NPC non-attackable?

I am trying to make a script that is like the Emoush event from Live.

For those who haven't done that event it works like this.

you have Emoush and 3 other NPC's.

While the 3 NPC's are "awake" (attackable), emoush is not.

After you kill (make them unconscience) the 3 NPC's, emoush becomes attackable.

Then after a short period of time they wake back up, if you havent killed emoush, making emoush not attackable again.

All I need is the command to turn on and off the ability to attack an NPC...

I have searched all over, read the lexicon and can not find what I require. If a command does not exist, would someone let me know please.

TIA
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Mithaniel Marr
http://mithmarr.power-rpg.com/
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  #2  
Old 12-15-2008, 08:33 PM
Neiv
Hill Giant
 
Join Date: May 2008
Location: Colorado
Posts: 238
Default

Have you looked here?

Maybe SetInvul(invul)? Not sure exactly what that does.
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  #3  
Old 12-16-2008, 04:25 AM
Joetuul
Sarnak
 
Join Date: Oct 2008
Location: AZ
Posts: 58
Default

I have no idea why I didn't see that page. Thanks for pointing it out for me... I will have to look into the command you pointed out as well. Thanks, Ill let ya know if I find the one I am looking for, other might find it useful as well if they do not know about it.
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