Was just wondering, when using quest::spawn command can you cause a mob to spawn outside the current zone? assuming ofcourse you have that zone up and running in the background, but i was just looking at the syntax for the quest:spawn command, and i didn't see any place to put a zoneid
Code:
quest::spawn(npc_type,grid,guildwarset,x,y,z);
could a custom line of code be added to the embparser.cpp to make it spawn somthing in an outside zone? just wondering was going to start writing a few quests and ones like epics could spawn mobs outside the zone so you could go give items to them or somthing i dunno anyway, any ideas on the matter would be much appriciated =)
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