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Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

06-20-2004, 04:54 PM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Guard attacking mobs
I was wondering if one of you know how to make guards attack mobs. I know i have to make mobs KOS to guards by setup a faction, but i dont know how.
Actually, my guards have a faction, my mobs have one, but i dont see how to precise that mobs are KOS to guards (Since faction value i entered are for PC).
Thanks in advance / KhaN
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06-20-2004, 07:38 PM
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Dragon
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Join Date: May 2003
Posts: 539
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I guess that they need to have a common faction which is set to positive for the mobs and negative for the guards so the guards KoS the mobs. Or the opposite, tho, lvl 1 snakes won't attack lvl 50 guards.
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06-20-2004, 08:31 PM
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Dragon
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Join Date: Oct 2003
Posts: 511
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Is there even a way to set faction between two factions? I thought it was only possible to be set between player and faction.
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How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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06-20-2004, 08:37 PM
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Dragon
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Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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If Shadow-Wolf doesnt know, this mean ... There is no way "actually" to set a faction between two faction ? There are servers here having guards attackings mobs purchasing newbies ? :/
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06-20-2004, 09:24 PM
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Dragon
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Join Date: May 2003
Posts: 539
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making a guard attacking a mob that is fighting a player is different than making a guard attacking a mob on sight.
I ve read in Sandy's post : http://www.eqemulator.net/forums/viewtopic.php?t=14391 that agro is working that way : if a mob have in range another mob of the same faction that is fighting, it takes the second mob's target as target and attacks it.
So if the guard and the player have a common faction and are 'friend' enough in that faction, the guard should support the player against the mob.
This remains obviously a pure speculation, but i tho remember, (perhaps from Winters Roar), some guards saying : "Die, scrum !" and helping low lvl chars in toxxulia
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06-20-2004, 09:26 PM
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Dragon
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Join Date: May 2003
Posts: 539
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I forgot to write it, but by that way, you wouldn't need to assign a faction between the guard and the mob since, the faction links the player and the guard against the mob.
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06-21-2004, 12:07 AM
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Dragon
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Join Date: Oct 2003
Posts: 511
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Well I mean completely kos like on live when fippy runs the gates but hes kos, or when an orc gets to close to the gates, or a group pulls the guards from the gate and zones and when the guards are returning they attack mobs on the way.
__________________
How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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06-21-2004, 12:20 AM
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Dragon
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Join Date: May 2003
Posts: 539
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Aye, i don't see how to do this.
Unless i m ignoring it, we need a supplementary table in the DB saying that this faction is kos to this one, for example : 'mean_animals' which is assigned to all the roaming mobs of West freeport is kos by 'freeport guards'
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06-21-2004, 12:35 AM
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Dragon
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Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
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there is city_defense table.. no clue if it works or not.. last i heard though city defense hasnt worked since 4.4 days
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Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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06-21-2004, 12:38 AM
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Dragon
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Join Date: May 2003
Posts: 539
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that's prolly why i remember WR's guards attacking mobs, the server was in 4.4, or even 4.3 when i was playing on it 
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06-21-2004, 02:49 AM
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Dragon
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Join Date: Jan 2004
Posts: 860
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It is possible to have the guards attack mobs on sight without the players being friendly to the guards. You have to set up the Guards in a faction that is an enemy of the mobs faction. I don't know how to do this, but Scorp has it on his server with Goblins and Orcs in one zone being enemies of each other. Thers one area that they spawn next to each other and you can wait for one to spawn and then watch them fight each other as soon as he does. I have no idea how this works in the DB, but you can ask scorp.
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06-21-2004, 03:56 AM
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Dragon
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Join Date: Feb 2004
Location: Everywhere you want to be
Posts: 582
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All you need to do for example is set up something like this:
Guard: (When killed) GuardFaction -100 BugFaction +100
Bug: (When killed) BugFaction -100 GuardFaction +100
Since those factions both exist on both mobs they will attack each other on site. By eliminating GuardFaction +100 from the Bug's factions only the guards will attack the bugs on site I believe. Experiment with it.  That is the easiest way to get two mobs to fight though.
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An obnoxiously large picture should go here with some witty saying about some cartoon character I made in EQ, but then I realized that shit is fucking annoying.
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06-21-2004, 03:30 PM
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Dragon
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Join Date: Jan 2004
Posts: 860
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I'm pretty sure that is exactly what Scorp has running since killing one increases faction with the toher.
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06-21-2004, 06:43 PM
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Dragon
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Join Date: May 2003
Posts: 539
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That's not exactly the way i would like city guards to be implemented if i was running a server since killing a snake in WFP shouldn't raise Freeport Militia. Tho it can certainly be a temp solution

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06-21-2004, 09:44 PM
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Dragon
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Join Date: Oct 2003
Posts: 511
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A temp solution that could cause problems IE Paladins and Militia.
ex:Hey i just did soulfire! my freeport faction is tarnished and the only way in is the sewers, hey wait all I gotta do is kill a newbies mob!
That would cause several porblems like high end characters camping newbie zones to get back in. It would make getting neg faction back too easy.
__________________
How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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